Publisher:
Midway |
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Graphics - Fucking good. All of the original, high-res textures that the MK team originally made for the game(before having to tone them down for the arcade release) are now included. There are some camera issues that make for some really odd viewing angles, but these generally only show up during fatalities performed near the borders of each stage. Not a big deal, but annoying... | ||||||
Sound - It's the music and sound samples from the arcade, mixed in with a few of the older tracks(for the new levels)...so it sounds great. Dan Forden, once again, busts his ass to give us another amazing soundtrack. About the only downside to the audio is a glitch that will, a lot of times, kill the music when your second character jumps out during a 2 on 2 match. | ||||||
Control - Smooth. MK4's control was great in the arcade version, and it makes a nice transition to the DC's 4 button setup. | ||||||
AI - Cheap. It's not like it's a surprise, MK's AI is legendarily cheap...always has been. MKG's AI, thoug, is a lot more lenient than the extra impossible challenges of UMK3 and MKT's AI, allowing for a much better one player game. | ||||||
Replay value - High. It's an arcade fighter with a lot of characters, technique and combos. Multiple skill levels and 2 on 2 matches will have you coming back for more for quite a while. | ||||||
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My rating: 95(out of 100) - This is an arcade conversion so far superior to the actual game it was based off of, it's not even funny. One of the best MK games ever, made even better by the power of the Dreamcast and the added content. This game loses points only to some sloppy programming that allows for certain various game glitches to remain. | ||||||
EGM
gave it: 4.5(out of 10) GameFan gave it: 70, 73, 90, 88(out of 100) Game Informer gave it: 6, 7.75, 7.75(out of 10) |
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Fujin
lifting Tanya up for a little peek... |
Busting
Kung Lao's ass in Reptile's Lair. |
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Launching
Reptile! |
Some
tasty sais for Reiko. |
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Finish Him! As insane as it may sound, I have actually recorded *all* of the Mortal Kombat Gold Fatalities. To check them out, click below. Also, I have gif-ed the MK1, MK3 and UMK3 -alitites.. Mortal Kombat Gold Fatality Demonstration Mortal Kombat Fatality Demonstration Mortal Kombat II -ality Demonstration Mortal Kombat 3 -ality Demonstration Ultimate Mortal Kombat 3 -ality Demonstration |
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Hot,
new?: As a lot of people still don't know, I'll go over this one more time: There are two different versions of Mortal Kombat Gold out there. Version 1.0, was released at the Dreamcast's launch. This version had so many bugs and glitches, you'd swear it was a beta copy! Version 2.0 came out a month(or so) afterwards, cleaning up almost all of the major bugs and restoring VMU support. Here's a quick guide on how to tell which is which: * Version 1.0's actual game GD has a gold tint to it. This version has no VMU support, a LOT of game resetting/freezing bugs and numerous in-game graphical glitches. If you're a real fan, you may want to try to find a copy of this, just to laugh at some of the many things that can go wrong during a typical game. * Version 2.0's actual GD has a red tint to it, and more easily noticeable, a green "Hot, New" sticker on the actual manual cover. This version, though the manual still states doesn't have VMU support, does actually have it(you *can* save your options, endings, etc. now). Most of the game freezing/resetting glitches have been eliminated, leaving only a few camera bugs and music glitches. |
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