Publisher:
Arena |
|||||||||||||
Well, it's MK...it's a one on one fighter that pits you against opponents in a fight to the death. You'll slug it out across two rounds, kill your opponent then move on to the next in an attempt to make it to Shang Tsung and defeat him. Lost in the conversion are five of the original seven backgrounds, multiple music pieces, the bonus games, all of the voice, the combos, poor'ole Kano and a host of other things. Control is now handled through the three buttons on the GG, with the Start button being Block. Using the Punch or Kick button in combination with a direction you can perform sweeps, uppercuts and other slightly advanced attacks. |
|||||||||||||
Graphics - Impressive. The characters are large and incredibly colorful(this version of the game *looks* better than the damn Genesis version), and the backgrounds(all *two* of them) are well done. The animation, on the other hand, is incredibly choppy...you'd think you were playing an EA title or something(no shit). Still, it's amazing just how good the game looks here on the GG hardware. | |||||||||||||
Sound - Pretty standard GG-fare. There are about three full musical pieces, then about three little quips for stuff like the round's end, etc. Sound effects are pretty sparse, and the few that are there are used over and over and over for various moves. All in all, it's not too bad...it's just too little. | |||||||||||||
Control - Weird...and slow. As the game only runs at about a forth of the original's speed, your controller input must be done just as slowly. No quickly tapping Back, Back plus Punch for Scorpion's spear...now it's more like Back.....Back......Punch. Takes some getting used to, to say the least. Now for the weirdness: When an attack is blocked, it kind of just goes through the opponent...but allows you to attack immediately afterward; so now, you can run up to someone and almost perform chain-like attacks because of this. It's really odd. Also, nifty stuff like the hopping punch/kick are completely gone...as are any combos(think SNES MK1{shiver} and you'll get the picture). | |||||||||||||
AI - Vicious and throw-happy. The AI comes after you and just never seems to let up. Thanks to the weird-ass way attacks are "blocked", the AI can just run a seriously long chain of attacks on your ass. If you block too much, they'll just forgo that all together and throw you...it's wonderful. | |||||||||||||
Replay value - Moderate. If you can put up with all the newfound quirks in the classic MK gameplay, and the choppy-ass animation then it's not a bad way to spend some time with the GG. If you can't though...well... | |||||||||||||
|
|||||||||||||
My rating: 70(out of 100) - Like Virtua Fighter on the 32X, this game is just an amazing technical achievement for the hardware...sadly, unlike VF 32X this one just doesn't retain the gameplay of the original nearly as well as one would hope. What was once a solid fighter with some tight control has become a pretty choppy, and loose game with some flashy graphics. Oddly enough, despite all its shortcomings, its still just got enough of that classic MK flavor left to make it worth some time. | |||||||||||||
Big, orange and lazy's review: Holy friskiness-this-is-framey! Hurts my kitty-eyes to play it, and the gameplay sucks when I try anyway. Four paws down, give me GG Fatal Fury or Samurai Showdown over this crap any day! Reow! |
|||||||||||||
|
|||||||||||||
Finish Him! As insane as it may sound, I have actually gif-ed *all* of the GG Mortal Kombat fatalities. To check them out, click below. Also, MK2, MK3 and UMK3 have also received this treatment. MKG is done in Divx video... Mortal Kombat Fatality Demonstration Mortal Kombat II -ality Demonstration Mortal Kombat 3 -ality Demonstration Ultimate Mortal Kombat 3 -ality Demonstration Mortal Kombat Gold Fatality Demonstration |
|||||||||||||
What comes around(for the GG), goes around(to the SMS): Like most GG games, MK was also ported to the SMS. It actually runs a lot faster on the SMS, but at the same time, the character graphics are a *lot* smaller. Still, for an 8-bit port, it's not bad at all... |
|||||||||||||