Publisher:
Acclaim
Developer: Micronet
Size: 1 CD
Memory Usage: None
No. of players: 1
Got it for: $39.99, new. |
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It's
the year 2877, and the entire population of Earth is now under the watch
of a single ruling government know as the World Silent Security Service.
Founded 800 years ago, it maintains peace by delegating action from its
fortress(code named "Daedalus") located on a giant asteroid that
orbits the Earth. Since its formation, there have been no wars on Earth
and the peace is kept by its vigil observation. As per usual, there's always
a group of people who fuck it up for the rest of us, in this case it's a
rebel faction calling themselves "Robotica". Being upset that
things are running so smoothly, they decide to actually attack the Daedalus
space station in an attempt to destroy it, thus allowing the human race
to govern itself....
What's it all about?
Space Station Daedalus
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It's
a slow paced FPS, with an emphasis on survival rather than straight
out action. Not acting as a lone human being, attacking an entire
army, you move about in your remote controlled "Laocorn"
mech in an attempt to destroy the space station Daedalus. Each floor
you enter has set of objectives; though for the most part, finding
the key to the elevator that takes you to the next floor is the only
thing that's mandatory. Optional objectives include locating computers
where you can download the floor's schematic, destroying robot sentries
and finally, repairing your mech and upgrading its weaponry.
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Graphics
- Though the draw in distance is extremely short, the graphics
are still excellent. Everything about Daedalus has a cold steel look
to
it, all very polished and untouched. The walls actually have vents and
girders on them and the ceilings have blocks of steel hanging down
which is just
a nice effect...and really helps to convey depth. Also, every fourth or
fifth level, the interior actually completely changes bringing new
textures
and architecture with it. This really helps in keeping things fresh, and
giving you the desire to actually keep going(the game itself is a
whopping thirty levels/floors). The enemies consist of some really
slick 2D renders,
complete with that shiny metallic look. Like in Doom and other 2D
FPS's,
they all have multiple animations so they look less....well, 2D. |
Sound
- The sound effects all have a convincing metallic ring to them,
from the clanging metal of ramming an enemy to the distinct sound of your
Laser Cannon. Also, little things like your mech's turbines winding down
and the sound of the rotating gears as you use its arms to puncture enemies,
help in conveying the realism of the mech itself. The music consists of
fitting ambient pieces that accompany you while you make your way through
the dark corridors, and quickly changes into an inspiring anthem once you
find the elevator key and rush towards the exit. |
Control
- Smooth, though a bit slow. The Laocorn isn't exactly built for
speed, and you'll notice this as you slowly make your way throughout the
space station. It is equipped with a powerful set of thrusters though, that
allows you to move about three times as fast which is great for rushing
to the elevator, or out-running sweepers. Past that, there are no real issues
with the control....you tell it what to do, it does it immediately. |
AI
- Robotic. As every enemy in the game is a machine, they
pretty much have the same abilities as your Laocorn, including a
radar to let them
know *exactly* where you're at. This leads to some cheap shots as they'll
open fire *right* before you open the door, thus making the hits
pretty
much mandatory at times. Past that, there's quite a bit of varying AI going
on with the enemies: Some will simply just ram you upon sight(killing
themselves),
some will run strafing patterns on you while sending a barrage of shots
your way, others will just sit there idly and shoot until you take
them
out. The only real cheap shot the AI will throw at you is in the form of
an enemy known as a Sweeper-bot. These fuckers will come out if you've
taken
entirely too long in a level, ram you and leave behind a "power down"
component. If picked up(and it's hard to avoid, as after they've rammed
you it's *right* next to your mech's feet, and out of your sight range)
it
will drop the power level of the weapon you have selected at that point.
It *really* sucks. |
The Laocorn |
Replay
value - High. The game actually randomly generates new maps
for every level, so no matter how much you play, you always have a
slightly different game. This is a very hip thing, though it can make
for some really odd experiences at times. Sometimes you'll actually
come across maps that you'll finish in less than a minute as the randomization
has put you, the key and the exit all in the same room; it doesn't
happen that often, and is kind of a treat when it does. The only maps
in the game that have a set design are on the floors where one of
the station's reactors must be taken out, or on the top floor of the
station where the central computer is located. |
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Tips
for better gaming experiences:
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The
large, egg-like robots with the claws will *not* attack you unless
you attack them first. As far as I can tell, they are there to try
to make you waste as many rounds as possible; they almost NEVER drop
anything for the effort either. I'd recommend avoiding them... |
At the right angle, you can actually bounce rounds from your Vulcan Cannon
off the walls. This is great for when you are just about to enter a room
and there are enemies "hiding" on either side of the door(just
bank the shot and you'll hit them more times than not).
Though it's good to have everything powered up to the top level, try to
focus on getting your Lasers up to their maximum power first. They are
your most destructive weapon, and each upgrade not only makes them more
powerful, but also increases the amount of rounds you can carry.
Nothing damages the Laocorn more than ramming something, or having something
ram it...
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My
rating: 80(out of 100) - A refreshing take on the FPS
formula. With the sheer size of the game, the emphasis on surviving,
rather
than fighting your way out, is really there and makes for a new take
on conventional FPS gameplay. Loosing points only due to a
few minor
issues(shorter than average draw in distance, lower framerate than
most will be accustomed to), this is still an excellent game
for fans
of the genre looking for something new. |
EGM
gave it: 6.5, 7, 7.5, 7.5(out of 10)
Sega Saturn Magazine gave it: 7, 5, 7(out of 10)
GameFan gave it: 80, 80, 85(out of 100)
GamePro gave it: 3.5(graphics), 3.5(sound), 3.5(control),
3.5(funfactor) (out of 5)
Next Generation gave it: 3 stars(out of 5) when
they reviewed it as Daedalus, saying "As part of the endless
wave of Doom-style titles, Daedelus delivers little impact. It does,
however, feature and eerie soundtrack and intriguing graphics." Then,
the idiots review it as Robotica about a month later and give it
1 star(out of 5) saying "A Doom-clone that replaces the demons
and monsters with ultra-boring robots - and spectacularly fails to
excite. Robotica fails on more levels than the game provides." Wow,
it's amazing how just the name being changed warrants not only higher
praise, but two extra stars. Great job guys, great job... |
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Deadalus-Puss
says: Could the game move any fucking slower? Damn, it's
like playing in slow motion or something....and what is up with that
draw distance? If I want to play something this dark, I'll stick to
Quake thank you... |
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Screenshots
were taken from my, very old, video capture card. It tends to make
things darker than they normally are, it also only displays 16-bit
color. For most things, it's good enough, but can make dithering
show up on things in the game that have no dithering on the TV. |
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Big,
chunky and blue... |
Run
away, run away!!! |
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Notice
the depth in the walls... |
Search
and destroy, yeehaw! |
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Gameplay
Videos:
Opening,
Demo 00, 01, 03, 11, 30, Ending, Over - 6:12, 52.7 megs
Immediate Streaming - YouTube |
Description: Every
cinema from the game in one, easy to view video file. The play list
goes:
Opening - The narrated intro
Demo 00, 01, 03 - You are treated to one of these short cinemas about every
fourth or fifth level
11, 30 - Briefings for the game's two major mission objectives
Ending - The game's ending
Over - The death cinema |
Note:
You'll need the most recent Divx
codec to watch these videos. Also, slowdown and jumps in the
playback may not necessarily be the fault of the game so much as
the method I am using to record them. If you are having problems
watching the videos in your browser, just right-click and download
them to your hard drive...
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Dead
or Daed?:
Depending on what you go by...it could be either. Everything
in the manual spells it "Daedalus", but in the game, it's
"Deadalus"(as was its title in Japan). Later, it was changed
even further to "Robotica" for the US release...
The
developer, Micronet, went on to make Marionette Handler(Carnage Heart)
1 and 2 on the Playstation.
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