Publisher:
Sega
Developer: Hertz
Size: 1 meg
No. of players: 1
Got it for: $4.90, cart only. |
|
|
In
a remote research station, experiments dealing with ESP have been
taking place for quite some time. Dr. Knavik, with help from his two
assistants, sisters Lucia and Cecile, carries out these experiments
on the local animal population(he wants to see if cats really can
read your mind). Late one night the animals break free and drag Cecile
with them...to where ever psychic animals like to hang out. After
receiving an ESP enhancer from Dr. Knavik, Lucia sets out to find
Cecile... |
What's
it all about?
It's a sidescrolling adventure game that plays a lot on quick shooting and
your character's psychic abilities. Playing as Lucia, you run through the
various levels destroying any mutants that get in your way and collecting
new ESP abilities and that you'll come across. ESP abilities fall into two
categories: Attacks and Assists. The ESP attacks are unlimited, the Assists
will drain your ESP meter, and both sets can be built up resulting in a
more powerful version of the ability. Using both you'll quickly romp through
the scenery, solving very minor puzzles(all involving just figuring out
which ESP attack/assist to use at the time), taking out the level's mini-boss
and then finally moving on to the main boss before heading to the next area...
|
Graphics
- Excellent! The graphics are extremely colorful and well detailed.
The backgrounds have some nice special effects in them, and the enemies
and Lucia have an adequate amount of animation going on. As for the bosses,
they are really something else. Each one takes up a good portion of the
screen(nearly half the screen for some of the bosses) and are graphically
very impressive. |
Sound
- Very good. Has some memorable musical pieces that'll stick with
you for a long while(especially that main theme). The sound effects are
also very good, with variety of "spacey" attack noises and other
things. The sound even has some nice stereo effects, not that most will
notice with the GG's single speaker setup... |
Control
- Solid. Lucia gets around where you need her to go, with full
control in the air and a quick step on the ground; she can even break out
into an incredibly quick dash after just a few steps. About the only thing
that takes some getting used to is the odd method the developers have chosen
for you to select/use your ESP abilities. Rather than letting you hit the
Start button to bring up some sort of select screen, and go from there,
they've kinda almost made it realtime. Activating the ESP select menu consists
of you hitting Down and button 2(jump), the screen freezes and you're shown
the list. You highlight what you want, and let go of the button and it activates
the ability. Like I said, it takes some getting used to... |
AI
- The AI itself isn't so bad, it's the whole damage scale scheme
that'll fuck you up. For projectiles and such, it's pretty standard: You
get hit, you take damage...no big deal. Thing is, when you touch an enemy(which
happens pretty frequently) your life bar just begins to go flying down at
an amazingly quick rate. Having an aggressive enemy just plow into you can
sap your lifebar in a matter of *seconds*. To get around this, you're given
an Invincibility shield that can be used as many times as your ESP meter
allows. It *really* helps, and without it the game really would be near-impossible. |
Replay
value - It's relatively short, but really a lot of fun to play
through...so you'll probably come back quite a bit. It never really seems
to get old, and the quick gameplay helps a lot in that....not to mention
that just experimenting with the various ESP attacks and assists always
seems to keep a degree of interest for the game alive. |
|
Tips
for better gaming experiences:
Use
the Invincibility assist a LOT. It will help you out in right situations...and
by that I mean just about anytime you're running low on health, or
fighting a boss, or making a jump over spikes, or being sniped by
some enemy, or avoiding laser beams, or... |
Knowing which ESP attack to use on the various enemies is a must.
Listen carefully to the noise that is made when you hit an enemy,
this will tell you if your attack is effective or not.
Remember that certain ESP attacks can affect the environment(Ice can
freeze water, Fire can melt Ice, etc), there are sections in the game
that will force you to make use of this knowledge.
|
I'll
tell you nothing! |
Though
he probably doesn't want to, I'll bet you could persuade Dr. Knavik
to tell you how to beat the final boss...
Never use the damn Teleportation assist. All it does is take you back
to the beginning of the stage...with everything you entered with(just
like dying will do). I have no idea why they thought this would make
a good addition to Lucia's arsenal... |
To access the Hidden Options, at the title screen hold Up, Left, 1
and 2, and press Start. This give you access to a sound test and stage
select. Also, anytime you start the game via the Hidden Options screen,
all of your ESP abilities will be jacked up to their maximum power.
|
|
|
My
rating: 85(out of 100) - A great, first generation title
for the Game Gear. Solid sidescrolling action, great graphics and
some memorable tunes make this one something to see even after all
these years. Unfortunately, the game can be overly difficult at times,
and it is just a bit on the short side...but that really doesn't drag
it down all that much... |
GamePro
gave it: 4.0(graphics), 3.0(sound), 5.0(gameplay), 4.0(funfactor),
5.0(challenge) (out of 5) |
|
Cat's thoughts: Way too hard! The health refills are few and far
between, and with enemies draining your lifebar faster than I chomp down
some Friskies, it makes this one a real bitch. Keep it away from this kitty... |
|
|
|
Using
ESP on the ASP! |
Prairie-mutant
hunting. |
Chilling
Lucia's ass in the Ice Field... |
|
|
|
The
steely interior of the Fortress. |
Sloshing
on down the line... |
Planty
plant plant! |
|
|
Psychic
Master System:
Psychic World is also available on the Sega Master System.
Though I'm not sure which came out first, they are pretty much the
same game...but it's interesting to see the differences
between them. First, the graphics in the SMS version aren't nearly
as good as they are in the GG's version, but past that there are also
some major changes in the level layouts and such. Both are pretty
good, but if you had to pick, go with the GG version... |
|
|