Publisher:
Taito
Developer: Taito
Size: 4 megs
No. of players: 1
Official Ad: Yes
Got it for: $4.99, cart only. |
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Apparently,
a massive group of poachers have been tearing ass across the globe
killing just about every animal they can find. The local chapter of
the Indiana Jones fan club finds out about this and gets pissed, *really*
pissed. Not content with just wondering what Dr. Jones would do, they
set out to kill each and every poacher they can get their hands on...
What's it all about?
It's an arcade beat'em up that's heavy on quick deaths, weapons
and lots of hardcore brutality. Having your choice of four characters(Gen,
Burn, Kahn and Jack), each with slightly different attributes and
special moves, you'll move through each stage brutally killing anyone
that gets in your way. As per the formula, you'll go through the hordes
in order to make it to a boss, whip his ass them move onto the next
area. |
These
guys are fucking serious too...no messing around! The things you can
do to these poor enemies...my God! You can blow them to pieces with
rocket launchers and grenades, shoot them, stab them, whip them, crush
them with boulders and much more...and that just covers what you can
do with items you find! Using your fists and feet you can also beat
them to an absolute pulp, knee them in the face, grab them by the
throat and punch them to death, stomp them while on the ground and
even break out a TMNT-like multi-slam! As if all that's not enough,
after rescuing certain animals they'll actually come to your aid,
and help you attack the poachers(the elephant rocks). |
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Graphics
- Though definitely scaled *way* down from the arcade
release, the graphics here are still alright. The stages look
decent, with
a fair amount of detail and such...and there's even one area that
uses a kinda hip method of faked lighting. Unlike most similar
games,
the
characters actually have different animations when they move up and
down the screen, giving them more of an illusion of being 3D-ish...too
bad they look like retarded apes, swinging their arms around the
way they do... |
Indiana Jone...er,
Gen |
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Sound
- There
aren't a whole lot of sound effects to speak of, but what's
there
sounds ok; pretty much your typical beat'em up set of effects. The
music has...and I want to say "that Taito sound" to
it,
but for those of you who have no idea what that means...um,
think hardcore
drums...accompanied by a decent melody. |
Burn,
because he's hot! |
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Control
- Not bad, as long as the enemies aren't just pounding you
to pieces. Everything you do comes off immediately, though certain
things that require two button presses at the same time are prone
to user error. About the only time the control really gets rough is
when you're being ganged up on. You'll try to hit back, or do anything,
but when seventeen fists and feet are smacking you in the face it
can be a bit difficult to lash back. |
Kahn(no relation
to Shao) |
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AI
- Cheap...gang-bang style! The enemies themselves are pretty
cheap, but then throw in the fact that up to around *fifteen* can
be on the screen attacking you at once and things get really ugly,
really fast. The thing that saves the game from being ruined by this
are the constant weapons you can acquire and the enemy-clearing special
moves your characters can perform. Clearing out a crowd really isn't
that tough, assuming you can get some room to do so... |
Jack...just
Jack! |
Bosses,
on the other hand, are unbelievably hard...and cheap on top of that.
Seems like the typical boss fight consists of: Boss hitting you, you
get up and perform special move, boss falls down, boss gets back up
and gives you another mandatory hit, you get up and perform special
move, so on and so forth until they are dead... |
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Replay
value - Moderate to low. Though it's by no means a terrible game...it's
not exactly a terribly deep or involving game either. Knocking it down even
further, the lack of the multiplayer option really kills breaking it out
when a buddy is present. |
Tips
for better gaming experiences: Any
time you run across a boulder...do your best to keep it on the screen
and hold on to it! This thing really fucks'em up, and you can really
tear through the cheap ass bosses with no problems. For the most part,
as long as you've got a boulder in your hands, even if the game makes
your character move to another section, you'll still have it. Playing
your cards rights, you can take a boulder with you throughout the
entire game. Also, be sure to jack the Continues up to seven in the
Options screen, it'll be enough to finish the game, without being
overly concerned about your health meter all the time. |
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Game Genie:
Those poachers whoopin' your ass something serious? The turtle-slam
not quite taking care of business like it should? Genie has got
your back! |
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My
rating: 75(out of 100) - Even with scaled down graphics,
and a lack of *any* multiplayer gameplay, Growl is still an alright
beat'em
up.
The gameplay is still pretty much intact, and the hardcore brutality your
character exhibits(among other things) will crack you up. It suffers
only
from overly cheap AI, and enemies that frustrate more than anything else.
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Cat's review: Ugh, what a crappy translation. The arcade game was
great, this...is not. Reow! |
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Pissed
off by the poaching! |
Fuck
these poachers! |
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An
ass whipping good time! |
Yeehaw,
ninja cowboy! |
A
single growl:
Not content with just doing it to us once(see ThunderFox),
Taito again takes a multiplayer arcade game and drops it down to one player
for the Genesis release. Though I can understand that they couldn't possibly
have made it four player(like the arcade version), I just don't see why
it couldn't have been, at least, two player... |
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