It’s
important to note that these are just my experiences with the Bleemcast
beta. You may or may not have similar experiences with the same games.
Some games that are reported to work on other Bleemcast compatibility
lists just didn’t work for me, and vice versa. It’s a beta…this
kind of stuff is expected... |
||
All
screenshots were taken from my, very old, video capture card. It tends
to make things darker than they normally are, it also only displays 16-bit
color. For most things, it's good enough, but can make dithering show
up on things in the game that have no dithering on the TV. |
||
Hot Shots Golf 2 - Plays the intro FMV(badly), then freezes after that. | ||
Kileak: The Blood - No video, just audio for the entire intro…you can’t skip it, you can’t start the game after it…it’s like the controller isn’t even connected. Too bad, I bet this game would have ran alright, and could have really benefited from the higher framerate. | ||
Koudelka - Serious music issues and the voice skips horribly. The intro to the fights runs slow, but the 3D characters and enemies look amazing(Koudelka looks hotter than usual). The 2D backgrounds don’t show any glitches at all, but don't really look that much better either. The menus(all of them) are horribly fucked up. It’s almost like they are kinda in Japanese…but mixed with really fucked up code. | ||
Lunar: Silver Star Story Complete - Weird 2D glitches: Had these odd lines all over the place, and also stuff(like the ground) will just be transparent for some reason. The sprite characters are all smoothed, as are the backgrounds. The voice is near perfect, unlike every other PSX game running through Bleem, which is kind of odd. FMV is still fucked. | ||
Lunar: Eternal Blue Complete - After the super long, and extremely fucked up FMV intro, we see a lot of the same 2D errors from Lunar: SSSC. Music plays slowly on the overworld sections, but things run very well, and faster than normal, during the fight scenes. Also, at random times, this one moves up to about twice its normal speed for a small bit, then slows back down to regular speed. This game brings to light a possible theory on to why speech is constantly cut off during games played via Bleem: As most run faster than they are supposed to, you'll notice that the speech still plays at normal speed…then when the next line comes up, the last one isn’t finished, thus Bleem stops playing that bit and directly goes to the next one. | ||
Next
Page: Mortal Kombat: Special Forces, Mortal Kombat Mythologies: Sub-Zero,
Mortal Kombat Trilogy, Moto Racer 2, Persona |
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Page
1 - Akuji, Apocalypse, BAT3, Broken Sword, Castlevania Chronicles |
Page
2 - Doom, Duke Nukem: TTK, Duke Nukem: LotB, FFC, Gex 3 |
Page
5 - PowerSlave, Ridge Racer, Rising Zan, Rogue Trip, Sheep Raider |
Page
6 - Soul Reaver, Spice World, Strider 2, Street Fighter EX, Tomb
Raider 3 |
Page
7 - Vs, WipeOut/3, games that wouldn't boot at all, compatibility
list |
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