Neo Geo CD Load Times
Please note that all Neo CD loads are timed when the "Now Loading..." screen appears, not just when the bar starts moving(as this can be one to three seconds after the screen initially appears). I don't use a stopwatch or anything fancy, just the internal clock on my iBook to time it...so loads could be a second or two off...

Double Dragon: Excellent!! The loads on this game just zoom by, they really don't seem like the 10 to 12 seconds most take. After choosing your character, you are matched up against an opponent, the game performs the short load, then one of you wins the match, you see the winning quote, then back to the match up screen for the next opponent, and the process starts over again. There is no load after using a continue if you use the same character, and even if you decide to change it's only an 8 second load rather than the normal length. All in all, this is how a CD based game should be...

Please note that this set of load times was based on using Billy while playing through the entire game.
Initial Load: 28 seconds
First Fight: 12 seconds
Vs Dulton: 11 seconds
Vs Cheng Fu: 10 seconds
Vs Marian: 10 seconds
Vs Same Character: 2 seconds
Vs Burnov: 12 seconds
Vs Eddie: 12 seconds
Vs Abobo: 14 seconds
Vs Jimmy: 4 seconds
Vs Rebecca: 10 seconds
Vs Amon: 12 seconds
Vs Duke: 11 seconds
Vs Shuko: 15 seconds
Character Ending: 7 seconds
Choosing new character after continue: 8 seconds

Fatal Fury 3: Road to the Final Victory: Ugh, could be better...much better. They don't cut you many breaks on this one, at all. Though the initial load isn't the 45 seconds+ were usually accustomed to, the bordering-on-ruining-the-game match loads more than make up for it. First, you have the "first fight" load where both your character and the opponent are loaded, plus the background...and that takes a hefty *47* seconds. After that, when you fight the mandatory "Accident!!!" scenario against Yamakazi, even though the next person you fight will be on that same background, the game still loads for about the same amount of time as if it were a completely new match. Though on most other games these extensive loads would be enough to absolutely ruin them, SNK is very lucky that FF3 really is just *that* good.

Please note that this set of load times was based on using Terry while playing through the entire game.
Initial Load: 34 seconds
First Fight: 47 seconds
Vs Blue Mary: 23 seconds
Vs Franco Bash: 28 seconds
Vs Joe Higashi: 27 seconds
Vs Bob Wilson: 25 seconds
Vs Yamakazi(accident!!!): 26 seconds
Vs Mia: 25 seconds
Vs Andy: 24 seconds
Vs Hon Fu: 27 seconds
Vs Sokaku: 28 seconds
Vs Same Character: 10 seconds
Vs Geese: 26 seconds
Vs Yamakazi: 28 seconds
Vs Jin Chonshy: 25 seconds
Character Ending: 16 seconds
Choosing new character after continue: 22 seconds

Mutation Nation: Not bad at all. This one follows the typical, early Neo CD title syndrome of "Load once...and never again". Past that, and it's not anything to get upset about it, the game will pause for a slight second before and after mid-boss fights and at the beginning of new levels...

Initial Load: 46 seconds
Mid-Boss Load: 1 second
New Level Load: 1 second

Samurai Shodown: Very reasonable. Though the initial load is pretty hefty(this is standard with all Neo CD games), you only have to see it once. Basically, you choose your character, the CPU randomly picks someone, the game loads, you are shown the match up screen and then you fight(this is repeated until you stop playing). Thankfully, there is no load time when you use a "Continue", *if* you use the same character. The only downside to it all, and this is extremely minor, is that there's a slight pause between when the actual "Continue" screen shows up and when the music to accompany it begins playing(thus, allowing you to hit "Start").

Please note that this set of load times was based on using Haormaru while playing through the entire game.
Initial Load: 42 seconds
First Fight: 22 seconds
Vs Earthquake: 10 seconds
Vs Wan-Fu: 13 seconds
Vs Hanzo: 12 seconds
Vs Nakoruru: 12 seconds
Vs Kyoshiro: 13 seconds
Vs Ukyo: 14 seconds
Vs Charlotte: 14 seconds
Vs Same Character: 5 seconds
Vs Galford: 14 seconds
Vs Jubei: 12 seconds
Vs Gen-An: 13 seconds
Vs Tam Tam: 12 seconds
Vs Amakusa: 15 seconds
Character Ending: 4 seconds
Bonus Stages: 4 seconds
Choosing new character after continue: 12 seconds

Sengoku: Excellent. After the hefty, initial load the rest of the game is pretty much load-free. The only exception to this is that with some, not all(oddly enough), of the bosses, the game will load for a second(or so) before you fight them.

Initial Load: 50 seconds
Boss Load: 1 second


 This list will be updated as I review the games themselves, or just simply time the loads and such....so, in other words, there's more to come...


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