Name: Devastation |
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Devastation was played on a Pentium M, 1.6Ghz machine under Windows XP MCE 2005 with a 64 meg ATI Radeon Mobility X300(PCI-E) card and 512 megs of ram. It was running with all options turned to their highest settings and at a screen resolution of 1024X768. The game was played through on the "Medium" difficulty level in "Arcade" mode. | |||||
Patches? Yes, two. |
Just for kicks, let me present the recommended system requirements: | ||||
390
patch - Size: 107 megs |
Windows 98/ME/2000/XP, Pentium III 700Mhz processor(1.0 GHz recommended), 256 MB RAM, 1 GB Hard Disk Space, 3D Accelerated video card with T&L and 32 MB VRAM(Nvidia GeForce/ATI Radeon minimum examples, 64 MB VRAM recommended), Direct X version 8.1, Internet(TCP/IP) and LAN(TCP/IP) supported multiplayer, Internet play requires a 33.6Kbps or faster modem(Broadband recommended) | ||||
It is the year 2075, and the Earth is in a technological dark age. The planet is now run by a huge corporation called "Grathius" that houses and handles all of the technology left on the planet, leaving citizens clueless and out of touch(kind of like your grandma trying to use a computer). To maintain order in the streets, Grathius has set up "Pacification Squads" that brutally beat the piss out of, or just straight-up kill anyone who gets in their way. Due to the oppression, various resistance factions have popped up to combat Grathius and attempt to restore the world to its former state. What's it all about?
Your
teammates are
controlled via four commands that can be given out(attack, defend,
follow or hold), from there they'll go out and do their "best"
to follow them. You can actually outfit them with whatever weapon
you choose,
though
if
they find
something
they
consider
better, they'll just pick it up and use it. They'll also, intelligently,
make their way to whatever objective you're working on and even
cover you during your attempt to achieve it. Finally, the game
offers two modes of gameplay: Arcade and Simulation mode. Arcade
is exactly
what it sounds like: Fast and furious gameplay
with only moderate attention to realism(in short, it's fun). The
Simulation mode is supposed to make the game much harder, adding
stuff like realistic
damage, character attributes, etc.(I'd guess this would really
suck, though I never tried it) |
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Graphics - Great! Though the game uses the Unreal Tournament engine, Digitalo has added quite a bit to it...which, in some ways, makes this game look far better than UT. Stuff like the "Karma" physics engine and "OFX VisualFX" system add quite a bit of flair...though, sadly, this comes at a huge cost: The game's performance. It's not only incredibly power hungry, but no matter how much power you throw at it, it still has issues running. Things like studdering framerates, game crashes(usually due to AI scripts) and a host of other issues rear their ugly heads from time to time. Past all that though, the game really is something to see. All of the textures were based off of actual photographs, so there's just a huge variety of them and they're all very convincing. Character models are also very well done, with some great detail in the various textures they all sport. |
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Control - Everything about the control is spot-on, it's just the other stuff that seems to detract from it. You won't have any issues getting around, or doing anything that needs to be done. About the only annoying thing is that when you're controlling your teammates via the Team Command Menu, you can't do *anything* else...no shooting, no direction changing, nothing. It's really not that bad, but again it's just annoying. | |||||
Alright, now for the other half of the AI: Your NPC teammates. After the first level, you're given a teammate...from there you get more and more characters to join your cause(up to a whopping eight) that you'll have to command in battle. Seems easy enough right? Well, it is and isn't. Telling teammates what to do is simple enough using the Team Command contextual menu...now how they go about carrying out those orders is another ordeal all together. They'll get stuck in ladder climbing animations, get stuck in dumpsters or just sit there trying to shoot through a wall at some enemy. It doesn't seem nearly as bad as the teammate AI in Diakatana, but then again, when these guys die it won't kill you(once you get the ReGenerator). |
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Replay value - Low. Though the game does have a host of features(two game modes, three difficulty levels and four online multiplayer modes) that could have you coming back, the extreme difficulty on just Medium, not to mention the performance issues, will most likely keep your away from this one for a good, long while. A co-op mode could have gone a long way in helping out with the replay factor. I can only imagine how cool it'd of been to be playing this through with a buddy, when we both have two or three bots under our command. | |||||
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Tips
for better gaming experiences:
During the final battle, if you can get behind the Commander, he'll rarely turn around to attack you...assuming you're far enough away. Just continuously snipe him in the back of the head until he's down...and stays down. If you need help, or are just interested in reading up on the various enemies, weapons and locations in the game, be sure to check out the Devastation SP FAQ by Fallon. I consulted it many a time throughout the game... Still Supported? Yes, though only through HD Interactive's website. Their Devastation support page has both patches available, as well as further technical support via email. |
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My rating: 75(out of 100) - A very interesting take on the same old FPS formula. Great graphics and some solid gameplay make this an adventure worth having under your belt. Unfortunately, performance issues, punishing AI and the lack of replay value also make this an adventure you'll only be making once... | |||||
The
team so far... |
If
you strike me down, I shall become more powerful than you could
possibly imagine. |
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Mowing
down ninjas with the biggest fucking gun since the BFG. |
The
Naki Naki Building: Be prepared to have your ass handed to you. |
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