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Size:
1 DVD
Got it for: $39.99, new. |
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No. of players: 1 offline or 12(simultaneously) online |
Live
Enabled: Yes - Online play and Content Download |
Guests:
No |
System
Link: Yes |
Hard
Drive: 590 Blocks |
Custom
Soundtrack: No |
Dolby
Digital: Yes(despite what the back of the box says) |
HDTV:
480p |
SoF2
was played on my 27" Panasonic SDTV via an S-Video connection. |
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Like
in the first game, you assume the role of John Mullins in an attempt to
stop terrorist groups from carrying out their plans. This time, a deadly
virus has been unleashed and now threatens the world unless Mullins can
find out who is behind it, and stop them. With your partner, agent Taylor
and the help of "The Shop"(a covert anti-terrorism organization)
you set out to various locations all over the world in search of clues and
information that will lead you closer to stopping the madman behind the
virus.
What's it all about?
It's a First Person Shooter with an emphasis on pseudo-realism. Missions
range from straight out destruction to search and rescue. Along the way
you'll run into NPC's(Non-Player Characters) that will help you along the
way(most notably, the marines). To add a bit of spice to the familiar FPS
gameplay you've become accustomed to, in addition to mowing enemies down
on foot you'll also be given the chance to do so from mounted guns on trucks
and even helicopters in some levels. Adding to that, there is also an increased
amount of story-driven sections where you'll actually be able to walk around
in your normal setting while being briefed on missions and such. |
I
don't know about you, but I don't think that I'd try to chase *anyone*
down who had a fucking M60 mounted on their vehicle... |
Graphics
- Excellent! This is where the Xbox really excels over the
PC/Mac versions of the game. The game's engine and graphics have been
optimized for the Xbox's abilities, and sections that would drop the
framerate into the teens on a powerful computer run smoothly now,
thanks to this. Almost all of the textures have survived the conversion
and are only slightly scaled down, at worst, from it. The game seems
to run at a constant 30fps most times, and only dips down slightly
in areas of high action and/or special effects. As for the maps and
enemies, all have such a gritty and realistic look to them that really
fits the game's overall mood. As for the gore, though it's been toned
down slightly(not censored mind you, but just toned down in sake of
a solid framerate) it still looks disturbingly real(just blow some
guy's face *halfway* off and you'll see what I mean)... |
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Sound
- Great. For the most part, the music and sound effects have been
ripped directly from the PC/Mac version, and there's no real loss in quality
from them being played back via the Xbox. The only real issues with the
sound are the various bits of in-game speech and the overall quality of
audio in the cut scenes. For the in-game speech, it sounds like it has been
sped up, not so much that it changes the pitch or tone, just to where it
sounds like the people are always in a hurry or something. During the cut
scenes, which are of really low video quality to begin with, parts of conversations
have a tendency of being overly loud or quiet, or just plain grainy. Finally,
for you 5.1 system owners: The game's 5.1 mix is done really well and will
actually help you figure out from where those bullets are coming from(especially
in the jungle) and where those enemies are hiding out. Though the misprint
on the box will tell you it is not in 5.1, the game's official site and
your receiver will confirm that it is. |
Control
- Though there are only two stick configurations(right handed and
left handed) and three button layout scheme's, the control is still excellent.
For the most part, all three of the button configurations put all the necessary
actions right in front of you and come off without delay when activated.
Most actions can be performed with a single button/trigger and little use
of the digital pad(with the exceptions of leaning around corners and zooming
in via the sniper rifle). The digital pad really only sees any heavy use
when switching through weaponry. Being able to quickly select your next
weapon, or see them all grouped will help you out immensely when you're
needing to break out heavier firepower. |
AI
- Pretty cheap. No matter how quiet you are, no matter how
much you sneak around...they always seem to see or hear you. Now,
past that, the amount of enemies that actually show up once a fight
begins depends on you. Use something amazingly loud, like the shotgun,
and you're going to see a LOT of enemies. Try to be a bit quieter
about it, and you'll get away with just the group in the immediate
area. My only real issue with it is that it seems like throwing a
grenade is their answer to everything. They see you - they throw a
grenade, they hear you - they throw a grenade. This wouldn't be so
bad if the grenades weren't pretty much a guaranteed kill upon explosion....and
talk about some arms, these fuckers will pitch a grenade from two
clicks down...and make it land *right* next to you. Why they decided
on terrorism as a career, I don't know, with an arm like that these
guys need to find an agent and get into the majors! As annoying as
that can be though, it's important to note that the game's overall
difficulty has been *greatly* toned down from the PC/Mac versions;
Xbox SoF2 is a *lot* easier, and thus, a lot more fun... |
Whippin'
ass with the marines. |
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Dropping
in.....BANG....dropping back out... |
Replay
value - Extremely high, due to the awesome Random Mission
Generator and online modes. The RMG basically takes pieces of maps,
puts them together in a very random way, and lets you play your particular
mission in them. Once you're done, just choose it again and it'll
create another completely new, made up map. Online play gives you
a choice of six game mode types(Deathmatch, Capture the Flag, Infiltration,
Team Deathmatch, Elimination and Demolition) and about twenty-six
maps, *plus* the RMG that will allow you to randomize the online experience
as well. Offline you have your choice of four levels of difficulty
for the regular, story mode as well as the Random Mission Generator
that has four mission types(Infiltration, Assassination, Demolition
and Escape) and a virtually unlimited amount of new maps. |
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Online
Play - Finding
an online game is simple, as you use the already familiar Live menu consisting
of Optimatch, QuickMatch, Create Match, etc. From there you can start your
own game(hosting) or determine what the best server to join would be, based
on game type, number of players and speed(ping). Some of the online maps
are completely new, but most are really just cut up pieces of the single
player maps, with some additions. This is particularly nice for those who
have run through the single player game as you'll have a pretty good idea
of where you are, and what's out there. Online communication is kind of
odd with the implementation of the game's "walkie-talkie" feature.
For the most part, you have to add players to your channel, from there you
can choose to always leave the line open where you can just freely speak,
or opt for the "on/off" button click config. For Capture the Flag
and other team based games, this is pretty cool but for all out Deathmatch
games, it really limits the number of people you can talk to in the game.
The only *real* gripe against the online play would be the fact that there
are *NO* bots! None. You start a game, you wait for someone for to join
in....until then you just walk around....the game will reset anything you
find and/or do when the first player joins in(thus making it a fair game,
taking away the multiple weapons and armor you may have found during your
time alone). |
Downloadable
Content: A total of five maps came out in 2003. The first
two maps were released on 7-21-03, the second two on 8-20-03 and the
final map on 9-22-03. For the full schedule, as well as the official
description for each new map, click here.
The downloadable content is a little disappointing only because it's...well,
not really downloadable content. What it actually is actually, is
a patch you download that unlocks the maps that are already on the
disc. Each download is 66 blocks(about 1 meg)...why it takes a full
meg to unlock these levels, I don't know. Phantasy Star Online's unlockable
quests only take a tiny 7 blocks. That's my only real grip with the
content, the way it's aquired...but past that, the actual maps rock!
Here's a quick rundown based on my time with each of them: |
Fighting
with the ever-friendly Triad... |
Kremenchug Hydroelectric |
1.
Kremenchug
Hydroelectric:
Not a huge level, but with two floors and multiple paths to about
every location in it, you can get around really quickly...and so can
those who are trying to gun down your ass. Most of the action seems
to take place in the center of the plant, where the ever-destructive
MM-1 Grenade Launcher and a full chest-plat of armor are seated. Watch
yourself though, there's a small room just to the side of there that
hosts not only a MSG90A1 Sniper Rifle, but an excellent sniping spot... |
Ruins |
2.
Ruins:
A great, Colombian jungle-like level with lots of grass to crawl through
and ample spaces to run for cover in. Most of the super-powered weapons
as well as the ammo caches are located in wide open spaces where it's
a real risk to to go for them. There's a high path that goes around
almost the entire perimeter of the level, making for some nice sniping.
The only problem with this otherwise nicely balanced map is the inclusion
of the one-hit-killer rocket launcher. Getting this puppy away from
someone on this level can be a real chore with all the cover they
can run to... |
Cheapshot Forest |
3.
Cheapshot Forest: A sniper's heaven, and every bit of the
Hell the map's title makes it out to be. Those who are completely
insane, or just *that* good will enjoy trying to make the mad dash
to the enemy's base while being shot at by every fucking opponent
up in the trees. This is an excellent map for expert teams to play
a good game of Capture the Flag on as it will really test your co-op
skills while you either cover your teammates from the trees, or are
one of the poor bastards making the dash on the ground. This map is
also available for Deathmatch games, which can get seriously heated
as it really pits the campers against...well, everyone else. Take
my advice, head to the trees... |
Oil Rig |
4.
Oil Rig: This is a great, multi-leveled map where those who
like to snipe can crawl their way around the rooftops and upper levels
of the rig and receive a good amount of cover. Alternatively, those
that prefer to get up close and personal can do so in the interior
without being sniped to death. Be sure to visit the bathroom in the
main building; other than the local McDonalds, it's about the only
place I can think of that actually has *grenades* on the toilets.
Also, quite a bit of good stuff can be found while sneaking around
on the window sills, so be sure to explore that from time to time. |
Kowloon Market |
5.
Kowloon Market: A very complex level with lots of places
to take cover and sneak around in. The interior of the buildings consist
of tight hallways and corridors that make for some up-close battles(get
ready for some pistol whippings and some hardcore knifing), while
the streets outside provide a little more room to maneuver. Ambushes
can happen regularly on this level as the roof of most buildings,
and almost all window sills are easily accessible and make for some
easy sniping. All in all, an solid finish to this excellent set of
downloadable maps.. |
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Tips
for better gaming experiences:
The
first, and best tip I can give you is in the form of a link: Halon50's
SoF2 Quick 'n' Dirty Single-Player FAQ. This is an excellent, straight
to the point FAQ that will get you through *any* problems you may have with
the single player game. Not specifically written for the Xbox version, you
will have to look past certain PC-only info(patches, game configs, etc),
but it shouldn't be a problem and is well worth the time. Also, be *sure*
to up the vertical and horizontal sensitivity on the analog pads. Their
default settings are entirely too slow, and will give you serious trouble
when trying to move the cross hair over what needs to be shot and such.
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My
rating: 88(out of 100) - A solid, no bullshit FPS with a lot to
offer offline and, especially, online. Excellent graphics, some solid control
and a heavy helping of gore make this a game you'll want to come back to
for quite some time. Points are knocked off for the little, odd things that
got changed for no apparent reason(lack of subtitles for most of the enemies
who speak in a foreign language, movie footage replacing stuff that was
originally done in-game, can't turn off the hit in-accuracy, etc). |
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Random,
hot asian chick says:
Um, it's like....gory and stuff. Who knew a shotgun could do stuff
like that!? Why is the blood red? I've never seen red blood, it's
always green over here....what kind of wacky world do these people
live in!? |
The
ultra-annoying chopper fight. |
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Making
you proud, Mr. Woo... |
Classified
Soldier Info:
For some odd reason, the dev. decided to kill almost 95% of the in-game
subtitling, so you miss small bits that added to the overall story(unless,
of course, you can understand russian, chinese, etc.). Also, cut scenes
that were originally done in-game have now been converted to video...not
a newly redone CG of the events, but an actual recording of the in-game
cut scene from the PC/Mac versions. I have no idea why they did this...
For some added insight into the making of the game and such, click
here for an interview with Chip Burwell,
President of Gratuitous Games. |
If
you're interested in hearing more of a comparison between this version
and the Mac/PC versions, click here for
my initial thoughts on the game. Originally posted in Alt.Games.Video.Xbox,
these were a few of the things I commented on after about six hours
with the game. As I've spent a *lot* more time with the game now,
you may notice that some of my thoughts and opinions of the game have
changed for this review. Also please note that the post is in raw
form, just as posted on usenet(expect spelling errors, grammar issues,
etc.). |
...and
finally... |
HD
Usage(for the obsessive-compulsive in you):
SoF2 takes up a total of 590 blocks, or 9.2 megs roughly, on your Xbox's
hard drive. It breaks down like this:
1. 54 auto-saves(at the beginning of each new section, 4 blocks each)
- 216
blocks(3.4 megs)
2. Settings - 4 blocks
3.
In-game save-anywhere save(there can be multiples if you wish) - 40 blocks(0.6
meg)
4. Downloadable Content: Ruins - 66
Blocks(1.0 meg)
5. Downloadable Content: Kremenchug Hydroelectric - 66
blocks(1.0 meg)
6. Downloadable
Content: Cheapshot Forest - 66
Blocks(1.0 meg)
7. Downloadable
Content: Oil Rig - 66
Blocks(1.0 meg)
8. Downloadable Content: Kowloon Market - 66
Blocks(1.0 meg) |
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