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Size:
1 DVD
Got it for: $14.99, new |
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No. of players: 1 |
Live
Enabled: No |
Guests:
No |
System
Link: No |
Hard
Drive: 13 Blocks |
Custom
Soundtrack: No |
Dolby
Digital: Yes |
HDTV:
480p |
RO
was played on my 27" Panasonic SDTV via an S-Video connection. |
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After
witnessing her daughter and husband killed in a car bombing by unknown
terrorists, Nikki Connors begins her search for those responsible.
Her digging has led her to an extremely secretive anti-terrorism group
known as "Phoenix". After reviewing her military record,
the head of Phoenix(Colonel Nathan Jacobson) recruits Nikki into their
operation. With the promise of helping her find those responsible
for the death of her family, Nikki trains with Phoenix for two years.
After being deemed "field ready", she begins her mission... |
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What's
it all about?
It's a stealth-based action game. You sneak around, you take down enemies
silently, you basically try to get in and out without being seen. Just like
in every other stealth-based game, it's not even remotely possible, so don't
worry, you'll also get a lot of action out of the game as well. Like in
most stealth games, when you begin to loose patience and find yourself just
wanting to rush through levels, things can get really shitty. Fortunately,
there's no real pre-determined path that you must follow for most objectives.
Though some levels may seem so, they are not linear, there’s almost
always two or three ways to go about getting things done. Even though more
than just a few things have been borrowed from predecessors like Metal Gear
Solid and Splinter Cell, thus making the gameplay pleasantly familiar, Bits
Studios has added more than enough new stuff to keep it feeling like "the
same old thing". Among these various additions are the "stealth"
attack system(see "Control" below), voice recognition for items
and weapons(used via the Xbox Live headset) and even a few companions who
will chime in, in real time, to give you hints and tips on the fly while
you're in the field.
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Raiding Van Cleef's Villa...
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Graphics
- Gorgeous. The character models, not just Nikki but
all of them, have an incredible amount of detail and move fluidly.
The
environments look amazingly authentic, from the villa to the museum
to the Magyar Klub. All are very large, and have nice touches
like the
hanging skeletons in the museum, the overgrown vines in the villa,
and various water effects in the sewers. In battle, the guns
give
off a nice bit of lighting, and leave convincing "decals"
on glass and walls. There's even a very stylish bit of graphic flare
when Nikki performs a stealth attack, which includes a "skeletal
flash" view of where the damage is occurring. All of this,
of course, is running a solid and smooth framerate... |
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Sound
- Excellent 5.1! Sound effects not only come from the direction
they would be in relation to Nikki’s position, but the music also
takes full advantage of all 5 speakers. For the most part, the music is
relatively ambient, until alarm is sounded and such, then it picks up to
a typical adrenaline pumping beat. The sound effects consist of various
gunshots and explosions, both of which sound quite authentic and even have
some beefy bass to go along with them. A lot of the game's soundtrack comes
from the sheer amount of speech, not just from Nikki and the commanders
at Phoenix, but the enemies as well. Decent voice acting lends to giving
the enemies an actual personality, as you can sit there and listen to them
talk about their cheating wives, checking out sports scores online, calling
home to check in, bitching at other enemies, etc. Nikki and the rest of
Phoenix sound good as well, though there are a few just beyond-cheesy lines
that will grate your nerves... |
You can actually shoot the dino bones down to take out enemies. |
Control
- Smooth. Though there are only three different pre-configured
control schemes, you're likely to find one that works pretty well
for you. Once you choose one, the comprehensive(and fun) "trial"(ie:
tutorial) that Phoenix will put you through will get you up to speed
on all of the important stuff. For the most part, Nikki controls very
smoothly, and reacts immediately to everything you tell her to do.
Getting around the levels is usually a snap, though there is one thing,
and it's about the only knock against the control: Nikki can only
do things to stuff *she* sees. That is, even if you can see the vent
she's to go in/hook she can grapple to/etc. if SHE does not see it,
the game won't allow you to interact with it. This is easily remedied
with the dual analog control scheme, but does take some getting used
to. |
During combat, the control really picks things up. It has a nice way of
target-locking enemies, allowing you to continue moving without fear of
losing your mark. While locked on, you can easily move the cross hair up
or down to shoot various parts of the body...though I'd *always* try for
head shot if I were you. Finally, there's the "stealth" take downs.
Rather than go with the typical, simply button-pressing take downs, Bits
decided to try something new: Walking up behind enemies will present a gauge
over their head, the more it's filled, the harder the attack will be to
perform. Once you've decided just how hard you'd like to whip their ass,
pressing the "action" button will then bring up circle filled
with controller movements(Up, Down, Left and Right) and a timer. Nikki will
grab the enemy, and you must perform the controller movements in the allotted
time to perform the attack. If you miss, the enemy will break it. If you
get it right, you're treated to a very stylish assortment of ultra-painful
attacks, kills and take-downs. Quick note, and this just really sucks: Nikki
has *no* hand to hand combat moves...so if you run out of ammo...kiss her
sweet ass goodbye. |
AI
- Refreshingly life-like. As I stated above they'll do all sorts
of stuff that really helps in conveying that they are real people, in a
real situation. They'll talk to each other, skip out on patrols to go and
have a smoke, screw around and play pinball instead of guarding their post
and a variety of other human-like activities. In battle they are pretty
much dead-on with what's going down: They see you, they shoot....they trigger
alarms, they call others in for backup. Now, unfortunately, typical AI bad
habits do tend rear their head into this game as well. You'll find that
snipers are just *beyond* amazingly good shots, and some enemies will somehow
see you no matter how well hidden you think you are. It's definitely nothing
too serious, but will tend to get on your nerves from time to time. Past
that, the actual level layouts(mostly the later levels), even though most
times there are a few ways to get through, can become incredibly hard to
negotiate and can lead to a lot of frustration... |
Tearing up the Egyptian wing of the Forsythe Museum.
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Replay
value - Moderate. Though the hardcore player may want to
go back through the game on the insanely hard "Assassin"
difficulty mode(which yields, upon beating it, a sort of blooper real
with the models and voice actors), the general majority of people
will probably pass due to some of the overly hard missions such as
as the Magyar Klub. Then again, with a list of cheats(see below),
you can seriously tilt the advantage to your favor...and even add
some ultra-hip new stuff to your next go-through. Though it may not
yield much of a challenge, the unlimited life code can really make
for some interesting gameplay, not to mention the ever-cool "skeleton
mode" and various "exploding" weapons codes... |
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Tips
for better gaming experiences:
There's
an excellent walkthrough available at the Official
Rogue Ops site. When you get in trouble, be sure and check it
out. As I'm not entirely sure how long the site will be active, I've
downloaded the walkthrough and recommend you do the same.
Past that, here's a few small bits to help you along your way: |
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Throwing
stars can be retrieved, sometimes you actually have to pick up the
bodies though, to get them back. |
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Hide
your bodies! I cannot stress this enough. The alarm will *never* go
off if the guards it spawns keep finding dead bodies. That's not to
say that it's not possible to finish a mission with the alarm on,
it's just a *lot* harder. |
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Don’t
worry about using Med kits. When her life gets low enough, Nikki will
use one automatically on herself. |
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Make
good use of the Adrenaline Boost. It not only slows time down for
you, but actually makes it so that you’re moving faster than
the enemy is, this can help against bastards with rocket launchers
who like to take pot shots at you. |
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Most
cameras can be…and SHOULD be shot out. Also, remember: Blue
lasers trip alarms, red lasers kill. |
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The
trick to the locks that require controller motions to open, is to
do them slowly. |
Finally,
there is a full list of cheats for the game, straight from Kemco.
To view the list, click here. |
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My
rating: 80(out of 100) - It's nowhere near as shitty as Metal Gear
Solid 2, nor is it as ball-achingly hard as Splinter Cell...it's in a very
nice place right around the middle. It controls well, the graphics are drop-dead
gorgeous, the voice acting isn't bad at all(Nikki is great), the levels
are interesting and well done and the story/ending leave it wide open for
a sequel...so why only an 80? Well, as it is one of "those stealth
based games", it tends to fall prey to the same problems they do: Infuriatingly
frustrating later levels. Though the first few missions are a breeze, after
that, it seems to get so hard...so fast that you are just caught completely
off guard and are left tripping, to keep up... |
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Nikki
says:
Yeah, I'm sure you were looking for the typical hot whore that he
usually puts in his reviews...but your luck just ran out. I ought
to break your face for even looking at those other chicks. Now get
off your ass and go get *my* game! |
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How
to talk dirty to Ms. Connors:
It's Cody here folks, I'm going to run you through a few of the finer
details of the voice recognition programmed into the game. As you
may or may not know, using your Xbox Live headset you can actually
speak to Nikki and even make her perform actions like pulling out
an assortment of weapons and using items. Though the technology isn't
the greatest, it sure is fun to bark orders at her. 18 voice commands
are recognized, here are a few examples...and a few that are undocumented...
You
say: |
She: |
Hey
Baby |
Punches
you in the crotch. |
Pistol |
Pulls
out her pistol....shoots you in the crotch. |
Crossbow |
Breaks
out the crossbow. |
Toast |
Finds
the nearest toaster...makes herself some toast. Damn that's
tasty. |
Where's
Raiden? |
Immediately
pulls out her pistol, aims it at her head, asks "Why
Hideo, why?" then pulls the trigger. |
Scanner |
Readies
the Retinal Scanner. |
Get
Naked! |
Formats
your Xbox's harddrive. |
Sniper |
Equips
the Sniper Rifle, screams "Die you motherfuckers"
and begins to shoot every male enemy in the crotch. |
Boost |
Uses
the Adrenaline Boost...or if she misinterprets, steals the
closest thing to her. |
Fly |
Releases
a Fly Cam. Quick tip: Anytime you get stuck in the "Magyar
Klub", nine times out of ten, it's an area where you
need to use the Fly Cam to proceed... |
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...and
finally... |
HD
Usage(for the obsessive-compulsive in you):
Rogue Ops takes up a total of 13 blocks, or 0.2 meg roughly, on your Xbox's
hard drive. It breaks down like this:
1. Save
Game - 7 Blocks
...but Bel, this doesn't add up!
I know, I know...the extra 5 blocks that are missing are used in just
creating the save space on the Xbox's HD. |
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