Manufacturer: SNK Developer: SNK Year: 1991 Rom Size: 3.5 megs(1 parent, 1 clone) No. of players: 2(simultaneously) Hardware: Neo Geo MVS Sound: YM2610 @ 8MHz Resolution: 320X224 Played: Sengoku on MAME Plus 0.128u1 MAWS: Information, trivia and cheats! |
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All
pics can be clicked on for a comparison shot from the Mega CD version.
NOTE: PC IE users, once a new window has been opened, the
gifs will no longer animate until the page has been refreshed. |
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Ok,
I won't lie to you, I didn't understand what was going on in the Neo
Geo CD, or Mega CD version(they
were both in Japanese)...but here I finally got a look at the game's
story, in English. Apparently a warlord from 400 years ago was defeated
by a band of warriors, and vowed that he would return one day. Well,
that day has come as a floating castle has appeared in the sky. Two guys(who
were, most likely, getting drunk on the roof of their apt.) saw it....they
decided to check it out...and
all Hell breaks loose(literally). What's it all about?
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Control - Smooth, but slow. Your characters do any and everything you tell them to, they just move at such a slow speed. I am assuming the added animation is what makes this game seem so much more sluggish than its Mega CD conversion. | |||
AI - Well, it's a Neo Geo game...so it's pretty cheap at times...scratch that, it's cheap *all* the time. Unlike the Mega CD version, for some reason, your characters just don't move as fast which kills their ability to attack more than two or three times in the air(on the Mega CD version you could attack *seven* times in the air, which was a real blessing). For some reason, even on normal this game is just really cheap, with certain enemies that *guarantee* your death every time they show up(the blue/red samurais). It's unreal...EVERY TIME THEY SHOW UP YOU *WILL* DIE if you do not have some sort of weapon or projectile, and there's quite a few times you won't. It gets to be really annoying after about the first ten to fifteen times... |
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Replay value - High. It's an arcade-style fighter: Fast, furious...and most importantly, fun. Add to that the two player option that was missing in the Mega CD version, plus the fact that you have unlimited continues and you've got a game that you'll play forever! | |||
Emulation Issues - None, runs perfectly. | |||
Tips
for better gaming experiences: When you're not using one of your various spirit forms, their time limits actually recharge. If you switch out of your spirit personas before their time runs out, you can let it recharge and essentially keep them throughout the entire game.
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My rating: 85(out of 100) - An awesome, fast-paced arcade-style beat'em up with a shitload of action and some nice graphics. It only looses points due to the viciously cheap AI... | |||
GamePro gave it: 5.0(graphics), 4.0(sound), 3.0(gameplay), 3.0(funfactor), 5.0(challenge)(out of 5) Note: This score was originally for the AES version | |||
Bad Cat says: I like turning in to the wolf! Yeah, yeah, yeah, it's great, a lotta fun, I like it a lot! Man, this catnip has me jacked up!! |
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Back,
savages! |
The
samurai spirit. |
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The
overly-flippy ninja. |
Yeehaw....purple
cowboy...? |
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MAME
vs Console: The Winner is... Believe it or not, I like the Mega CD version more. Here's the deal: Perhaps it's due to the lack of animation frames, perhaps the game just runs a little faster on the Mega CD, whatever the reason, your characters attack faster. I don't mean just a little bit either, we're talking *much* faster here. It's off the hook, and it REALLY helps with the cheap-ass AI. Those blue/red samurais are no longer an instant death for your character, bosses don't bend you over nearly as much and the game is just so much more fun because of it. Call me crazy...call me biased, but go out and try the Mega CD version sometime... |
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