Manufacturer:
Capcom |
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Not
really quite sure what's going on here, but from what I've read of this
"Infinity Gauntlet" story it appears that a Titan named Thanos
has used the gauntlet to kill off half of the life in
the entire universe...in order to woo Death(!?).
Being more than just a bit upset over this, a remaining group of super
heroes
band together in an attempt to take Thanos out and restore the universe
to its former state. To make matters worse, some of the super heroes
are out to get the gauntlet for themselves, so on top of trying to beat
Thanos they'll also be facing each other. That's about the best I can
do here folks, sorry...I was always more of a Ghost Rider guy. If they
ever do a game based on the story "Rise of the Midnight
Sons" I'll make it up to you...promise.
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Sound - The Q-Sound support definitely shines through with its panning of the fight's sound effects, making their way to the corresponding speaker. The music, sadly, doesn't even get close to overpowering the sound effects(I'm more of a "music all the way up to ten, sound effects down to around seven or eight" kind of guy) but you still get an ear full of the awesome-ness that is Hulk, Spider-Man and Captain America's themes. Sound effects are crisp, with the sharp sting of activating an Infinity Gem all the way to Hulk's grunts as he tosses a chunk of the scenery at you. Voice acting is a lot of fun and adds to the energy the audio is already teaming with. | |||||||||||
Control - Damn smooth, with a few hiccups. I don't know what it is about the way Capcom handled the super moves for this, or MSH vs SF, but I find that I am *constantly* missing super moves. It's weird, I never miss them when playing other Capcom fighters(MvsC, X-Men vs SF, Darkstalkers, etc), so I'm not sure what the deal is. Still, that's about my only issue with the control... | |||||||||||
AI - Definitely puts up a challenge. Though the default level is pretty easy, jacking it up to the maximum(or close to it) should keep you challenged for a while. Also, though it has its share of cheap tactics, the AI doesn't resort to the Capcom standard of just making enemies take off more energy at the higher levels. |
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Replay value - Infinity! It's a great fighter, and the fact that you can get in to the dip switch settings to mess with the difficulty keeps the single player game alive for a long time. Add to it that you can play a buddy when they stop by, or the ultra-hip, cooler-than-words online play via Kaillera and you've got a game that will last forever...and then some. | |||||||||||
Emulation Issues - About the only thing I noticed is that when you hold down the buttons to speed past that character "vs" screens, and the "between matches" segments, it seems to haul more ass than I remember(it's like a blur). This is possibly just an issue with my memory, or perhaps my laptop's CPU, who knows. It's no big deal really, and may actually be welcomed by those with short patience for cinemas, ending quotes, etc. | |||||||||||
Bringing the Arcade Home: If you're like me, you want to try to make these arcade games as console-like as possible. Here's a few tips to help MSH get there: 1. Once the rom has booted, hit the Service key. By default this is F2, but check your MAME options if you have issues. 2. In the Service Menu, select "7. Configuration". 3. In the Config menu, select "1. System" and change the Coin to Free Play and Continue to On. 4. Back in the Config menu, you can also choose "2. Game" to change the options for Difficulty, Timer Speed, Max Rounds, etc. 5. Once finished, be sure to manually exit out of all of the menus so that your changes will be saved. |
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My rating: 99(out of 100) - It's almost damn-near perfect, it really is. It's fun, it's gorgeous, the soundtrack is excellent and the multiplayer is an absolute blast. One of my all time favorite fighters. I wish I could have given it a perfect 100, but the control issue just wears me out to no end... | |||||||||||
Maximum Kitty says: FRISKY BARRAGE!! I love this game! |
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That's
what you get for staring at her chest! |
Shuma is getting a mouthful from the
Captain... |
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Spidey
is revving up Maximum Spider... |
Claws
vs Web! |
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MAME
vs Console: The Winner is... Though the Saturn version puts up a great fight, issues like the music being seriously subdued(even more so than the arcade/MAME version) and almost "tiny" sounding, the slowdown and slower speed of the game in general and finally the broken adjustable difficulty(no matter what you set it to, the game never seems to get any harder) just really drag it down a few notches below the arcade original. On the plus side, it does allow for you to set up buttons that have all three punches or kicks on them, making those super moves really easy to pull off. All in all, the Saturn version was still excellent, especially if you add in the 4 meg ram cart for the added animation, and in fact I used to own it... As for the PSX version...don't even get me started... |
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