Lobotomy Team Doll Locations
Sega Saturn:
Powerslave Team Doll Locations straight from Lobotomy Software
{NOTE: This has been modified slightly from its original form to give the team members credit for their work.}

1) Tomb of Ramses - Blow a hole in the wall as you are riding down the first elevator (facing north) to open a hidden passage. The opening is about halfway down the shaft. Look for a slightly out of place brick. JOHN SCHWAB: Additional Technical Support

2) Tomb of Ramses - Go to the chamber with the four pillars. The pillar in the northwest corner of the room has a slightly different hieroglyph design on one side (very subtle). Blow the top of this pillar apart and use the bomb-boost (look down, jump, and throw an Amun Bomb to propel yourself to new heights) to reach the top. Again use the bomb-boost to jump from the top of the pillar up to a hidden cove to find the doll. KEVIN CHUNG: 3D Modeling, Art Team

3) Karnak - In the obelisk courtyard, jump from the water pool area (at the top) down to the top of the arched doorway (where a couple of pots are situated). This triggers a door to open at the south side of the same area. Use the Feather to levitate quickly over to the hidden passage before the door closes. If the door closes before you make it, jump back to the arched doorway to re-trigger the door and try again. EZRA DRIESBACH: Game Programming, Design Team

4) Karnak - Blow open a hidden passage above the waterfall and then blow another passage open on the right wall (need Feather to reach). MARK COATES: Design Team

5) Karnak Sanctuary - In the swamp trench, before going out to the bridge where the full ammo and full health are found, stand on the small block that has a full ammo on it (in the corner). Look up and throw a bomb to blow open a chunk of wall. Now you can either use the bomb boost to jump up into the hidden passage or walk back and around to the bridge near the Plant Key door and levitate over to get the Doll. PAUL LANGE: Executive Producer, Design Team

6) Sobek Pass - Blow open a hole in the side of the large rock pillar that you need to jump from to get the X key (the pillar that has several exploding vats on top). The hole is about halfway down the pillar, on the north side. Use the bomb-boost to get back out of the trench. PAT SCHRELBER: Addition Technical Support

7) Sobek Pass - Travel up to the highest point in the stage (by the two key doors at the end). Turn around and levitate all the way back to the beginning of the stage and look for a small ledge sticking out of the wall. Stand on the ledge and point north. Levitate over to the wall you are facing and blow it open. There's your Doll. TOM KRISTENSEN: Instruction Manual

8) Sobek Mountain Shrine - In the large lava trench with the four floating platforms, levitate underneath the northern-most platform. Now look straight down at the lava and throw a bomb to blow open a hidden passage below the lava. JEFF BLAZIER: Object and Ambient Light Editing Tool, Addition Technical Support

9) Amun Mines - Blow a hole in the ceiling where the Amun Bomb is picked up and bomb-boost up into the hidden passage. SCOTT BRANSTON: Music and Sound Effects

10) Set Palace - Stand below the only bridge in the stage and look up. Blow a hole open in the wall, levitate out over the lava, and bomb-boost up into the passage. WILLIAM VALLIERES: 3D Modeling, Art Team

11) Set Arena - Throw a bomb against either of the two large pillars in the full ammo, full health room to blow them into several floating chunks. ERIC KLOKSTAD: Art Team

12) Cavern of Peril - After the room where there are four wasps and a wall shooter that blows open the wall on the opposite side of the chasm, look up at the ceiling and blow open the odd looking surface. Bomb-boost to get up into the passage. PAUL SCHREIBER: Peepshow Animation Tool

13) Nile Gorge - Jump OVER the camel that takes you to the Thoth Treasure Reliquary and bomb the wall. Here you will find the upside-down room and yet another cherished Doll! RICHARD NICHOLS: Cinema Scene and Map Art, Art Team

14) Thoth Treasure Reliquary - Blow apart the pedestal below the Anklets to reveal a hidden basement. Drop down to collect the DAVID LAWSON team doll. Now turn around and bomb the opposite wall (with the decorative mural). Bomb again to reveal another secret area and find another doll. DAVID LAWSON, JOE KRESOJA: Texture and Ambient Object Art, Art Team

15) Heket Marsh - After passing through the hut just past the 2/switch2/door hut and avoiding the 3 wall shooters (that shoot from the wall on the left), go through the next door into the donut-shaped room with the fenced grating above the next door. Bomb-boost up to the top of the pillar in this room to find the doll. PAUL HAUGERUD: Additional Technical Support

16) Selkis Path - Levitate to the platform located ABOVE the last green platform in the final trench leading to the camel. From this ledge, bomb-boost up into the air and catch yourself with the feather at the highest point. Levitate over to the platform and avoid the shooters. KURT PFEIFER: Additional Technical Support

17) Selkis Burrow - Walk to the bottom of the spiral staircase at the beginning of the stage. Turn around and bomb the wall to the right of the grey marble wall. Hit the switch to lower the highest stair and blow the wall open behind it. Hit the switch here to lower another stair. Walk around to the lowered stair and bomb the wall. Walk to the end of the passage and bomb-boost up to the next Doll. TROY JACOBSEN: Texture and Ambient Object Art, Art Team

18) Magma Fields - In the large room where the spiral bridge and full health are is a tall stalagmite. Bomb the base of the bridge on the opposite side of the stalagmite (when you first enter this room this spot is to your right). Hit the switch and descend down to the bottom to collect the Doll. The switch opens the door blocking the team Doll. DOMINICK MEISSNER: Design Team, Stage Design

19) Horus Peak - After running across the series of dropping platforms (several of them) you end up on a floating platform, pointing toward a laval fall. Bomb an opening in the side of the lava fall and levitate into the cubby hole. PAUL KNUTZEN: Design Team, Art Team

20) Canyons of Chaos - From the beginning of the stage, jump and levitate straight ahead and follow the path around until you reach an overhang. Squeeze under the overhang and travel around to the Time key door. Turn around, jump up, and levitate back to the overhang. Bomb the wall here, enter the passage, and jump up through the hole in the ceiling. Keep going to the dead end and bomb a hole in the ceiling. Bomb-boost up into the passage and jump up to the top. Using the feather and a lot of patience, navigate through the maze of lasers to reach the next two Dolls. Extremely difficult! JOHN VAN DEUSEN: Creature and Weaponry Art, Cinema Scene and Map Art, Art Team/JOHN YUILL: Addition Technical Support

21) Kilmaat Boss Stage - Defeat Kilmaattikahn and travel up to the Mummy Incubation Chamber. Before grabbing the Mummy, carefully drop down to the lowest ring. Looking back under the last door, you can see a Doll floating in space. Leap out toward it and you will land on an invisible bridge. Pick up the doll and turn around to go back. Use your 2D map to see where the invisible bridge ends (a cross split), and jump back to the lowest ring (very tough to do without falling!). Now walk out to the side of the ring (so the bridge above isn't directly above your head) and bomb-boost back up to the bridge. Collect the Mummy and you're out of there.
BRIAN MCNEELY: Executive Producer, Game Design and Art Direction, Design Team, Art Team, Stage Team

When all 23 Dolls have been collected, defeat the Queen and get the good ending. After the credits, start a new game over your saved game to play in Lobo-flight mode. Play control in this mode uses the same control as swimming. After saving the game in Lobo-flight mode, return to the title screen and prepare yourself and 5 of your friends for DEATH TANK (supports the multi-link)
Sony PlayStation:
{NOTE: This FAQ can also be read at www.gamefaqs.com. I have not been able to reach the author of this faq to get his permission to reprint this here(email address is dead). Quite possibly, this could be taken down at any point once I reach the author, if he requests that I take it down. I apologize for any liberties I have taken in this reprinting of this piece of work, and state that it has remained in its original form(no editing)}
| |
| Compiled by Wolverine Inc. |
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: jeremiah@ece.wisc.edu |
| |
+------------------------------------+DISCLAIMER: Uhh... Sorry, I forgot where I got one of the ANKHs. When I get the time go go back and look I'll update this guide. If you need any more hints please feel free to e-mail me. Or if you have some hints you like to see put into this guide e-mail me. Basically I just put in hints for parts that weren't immediately apparent to me. Obviously this doesn't hold true for everybody. I realize this is a sketchy guide but I didn't feel that the game was difficult enough to justify a full walkthru. (There are PLENTY of REALLY ANNOYING parts though - that lava shaft, the jumping across the poison pool w/o ANKLETS, etc... ) All in all, I did have fun with this game despite the annoying parts. Hope you do to. NOTES: The following guide is meant to 1) show what the goals of each board are and what you NEED to succeed. (Actually that's not entirely true, for instance you CAN get to the Canyon of Chaos w/o the Feather, but anyway) The [] enclose those items needed to accomplish each goal. Also, when it comes to symbols within the [], they are given in the order in which must acquire and use them! Its pretty easy to tell approximately where the Transmitter Pieces are in the game. You get a nice hot/cold beep to lead you there!

NEW EDITION: I've now included the team doll locations!!!!

CHEATS: THERE ARE NONE!!! This has been confirmed by PIE. Only the pre-production version had any!

GAME PATH (Including Major item you acquire):
(I figure you can get the Transmitter Pieces at your leisure!)
Tomb of Ramses(PISTOL) -> Karnak -> Karnak Sanctuary(M-60,SANDALS) -> Karnak -> Sobek Pass -> Sobek Mtn. Shrine(SOBEK MASK) -> Karnak -> Amun Mines(AMUN BOMB) -> Set Palace -> Set Arena(SHAWL OF ISIS) -> Karnak(ANKH #1or2) -> Amun Mines -> Cavern Of Peril(FLAMETHROWER) -> Nile Gorge -> Thoth Treasure Reliquary(PROTECTIVE ANKELTS) -> Karnak Sanctuary -> Heket Marsh(COBRA STAFF) -> Sunken Palace of Khnum -> Deserted Slave Camp -> Selkis Path -> Selkis Burrow(SCEPTER) -> Karnak Sanctuary(ANKH #3) -> Sobek Mtn. Shrine -> Magma Fields(RING OF RA) -> Horus Peak(HORUS FEATHER) -> Amun Mines -> Canyons Of Chaos(SACRED MANACLE)-> Kilmaat Colony -> Kilmaat Haunt/Arena -> Tomb of Ramses (automatic) -> the hell out!

TEAM DOLLS: Acquiring the 1st 10 Team Dolls gives you Dolphin Mode which allows you to swim faster and jump out of the water. Acquiring 4 more gives you Vulture Mode which allows you to fly anywhere. Unfortunately, getting all 23 team dolls only gives you a sound byte (NO hidden game like in the Saturn version!!!). This has been confirmed by PIE. NOTE: you don't need all 4 dolphin dolls to get vulture! You're 14th doll gives you Vulture! Thoth you need Vulture to get out NOT to get in...Also, you CAN get the team dolls any time after you win the game the 1st

+------------------------+Tomb of Ramses:
1) [] PISTOL
2) [] Camel (To Karnak)
3) [All 8 Transmitter Pieces!] Team Doll (10 of 23 - Jeffrey J. Blazier):
MAKE SURE your Amun Bomb is FULL when you're done killing Queen. I MEAN FULL!!! (I like Manacle on 1st boss & flamethrower Cobra Staff on 2nd - salamander). On your way to copter
look for strange stone on left wall of passageway bomb it. Two walls to bomb, left one 2 = switch, right one = about 20 walls + a couple switches, sealed door and 1 regular door right in the middle to screw you up!
NOTE: acquiring this as the 10th doll gives you Dolphin Mode! (Neat little Planet of the Apes sound byte!)
4) [Dolphin Mode] Team Doll (11 of 23 - Kevin Chung):
Blow out wall (small crack @ bottom) near 1st switch leading to Ramses
Tomb. Bomb ceiling X at end of water passage.

1) [War] - Camel #1 (To Karnak Sanctuary) Blow thru E. wall in 1st open area, hit switch, get key & blow thru another wall, left door to War Door.
2) [SANDALS] - Camel #2 (To Sobek Pass) near water tunnel. NOTE: Camel behind entrance
3) [Power, MASK] - Camel #3 (To Amun Mines) Thru water tunnel
4) [Time, SHAWL] - ANKH #1or2 near pool across from Time Door - jump & float across to urns.
5) [Vulture Mode] - Team Doll (15 of 23 - Ezra Drisbach)
Bomb top of waterfall & wall to right above falls.

Karnak Sanctuary:
1) [] M-60
2) [Time,War,Earth] - SANDALS OF IKUMPTET
3) [Time, ANKLETS] - Camel #2 (To Heket Marsh)
4) [SCEPTER] - ANKH #3 left of where you got M-60
5) [Dolphin Mode] - Team Doll (12 of 23 - Pat Schreiber)
Bomb wall under bridge spanning green slime.

Sobek Pass:
1) [] TRANSMITTER #1 Drop from ledge to ledge over lava pit
2) [War, Time, Earth] - Camel (To Sobek Mtn. Shrine)
3) [] Team Doll (1 of 23 - Tom Kristensen?)
Blow out wall behind Symbol of Earth. hit switch. back to room with wall Ankh. Blow out wall directly opposite Ankh eye. Get full health ...

Sobek Mtn. Shrine:
1) [War,Earth,Time] - SOBEK MASK
2) [SCEPTER] - Camel (To Magma Fields) 1st Left doorway @end on left
3) [] Team Doll (2 of 23 - Paul Lange)
When you get to lava pit. Blow out wall ahead of 1st platform

Amun Mines:
1) [Time,Earth] AMUN BOMB
2) [Time,Earth,Power] - Camel (To Set Palace)
3) [] TRANSMITTER #2 - Behind barrels next to door that leads to pit + next to green pool is wall you can blow thru w/AMUN BOMB
4) [SHAWL] - Camel #2 (To Cavern Of Peril)
5) [Vulture Mode] Team Doll (16 of 23 - Scott Branston)
Bomb center of purple room roof behind Earth Door.

Set Palace:
NOTE on getting to Camel (THANX Shahir for providing this tip) -- In Set Palace, if you go beneath the Up/Down ledge near Transmitter#3 then follow the lava bank a bit until you reach a short bridge above, jump onto it, get full ammo on one side and blow up the wall on the other side and Presto!...you've reached the camel without having to get Power, Time and going thru' all those timed switches and falling ledges!!
1) [Power,Time] Camel (To Set Arena) NOTE: Switches are strictly timed!
2) [] - TRANSMITTER #3 - Left of Power door is opening. Leap to Up/Dn Ledge. Blow thru wall & leap to Piece.
3) [Vulture Mode] Team Doll (17 of 23 - William Vallierez)
Underneath bridge over 1st lava moat you encounter. Blow out E. wall.

Set Arena:
1) [Beat SET] - SHAWL OF ISIS - My preferred way to kill him... circle him with the strafe buttons constantly. While doing so throw bombs at him. When he jumps turn around and repeat. When you run out of bombs switch to the M-60. Avoid his paralysis missles at all costs!
2) [] Team Doll (3 of 23 - Paul Knutson)
Blow up pillars & wall behind full weapons. Go to full health hit switch, follow tunnel & bomb...

Cavern Of Peril:
1) [] - FLAMETHROWER - Blast thru wall by green waterfall.
2) [Power] - Camel (To Nile Gorge) HINTS: Switch #1) Bottom of pite near top of large waterfall. Swtich #2) bottom of green falls jump to landing & jump/float to Up/Dn ledge when its @top then turn & jump immediately (Yes, it sucks!) Back thru Hieroglyp door of Power Symbol.
3) [Vulture Mode] Team Doll (21 of 23 - Paul Schreiber)
Blow out wall by end camel. Hit switch. Fly ALL the way back up shaft. Door open next to full weapons on bridge.

Nile Gorge:
1) [Time,Power,War,Earth] - Camel (To Thoth Treasure Reliquary) HINTS:
1) Power behind corner pylon underwater.
2) Earth thru underwater tunnel under Earth door
2) [Time] TRANSMITTER #4 Pool w/underwater shaft, blast through corner wall at bottom.
3) [] Team Doll (4 of 23 - Richard Nichols?)
Jump over camel @end. Blowout lower wall.

Thoth Treasure Reliquary:
1) [Time,War,Earth] - PROTECTIVE ANKLETS HINT: Look @ground just before entering lav tunnel. Blast & float down to Earth symbol.
2) [Time,War, FEATHER] - Camel (to Canyon's of Chaos) - Alright you CAN make the jump but it's a BIG PAIN!
3) [Vulture Mode] Team Doll (22 of 23 - David Lawson) - Bomb Anklet pedestal.

Heket Marsh:
1) [Time,Power,War,Earth] - Camel (To Sunken Palace of Khnum)
2) [Time] - COBRA STAFF
3) [Time, SCEPTER] - TRANSMITTER #5 - As you're dropping into pool inside Time Door room.
4) [Dolphin Mode] Team Doll (13 of 23 - John Schwab MIA)
Blow out column across from exit camel.

Sunken Palace of Khnum:
1) [Time,Earth,War,Power] - Camel (To Deserted Slave Camp) HINT: when you pick up symbol of Power GET OUT!!! or you'll be sealed in. Two openings ahead, take one on right for Full Weapons.
2) [] Team Doll (7 of 23 - Paul Haugerud)
Take left door after last key. Across from door you come out into pool is Full health. Bomb wall behind it, hit switch. As you're leaving to go to camel there will be tunnel on your right.

Deserted Slave Camp:
1) [Power,Time,Earth,War] - Camel (To Selkis Path)
2) [Power,Time, FEATHER] - TRANSMITTER #6 - you may be able to do this w/o the FEATHER. If you can more power to your gaming skills. But I wouldn't recommend it. Oh... It's ahead of the fireballs that are shooting at a downward angle.
3) [Vulture Mode] Team Doll (18 of 23 - Joe Krusoja MIA)
Hit switch on floor just past where you got Transmitter piece. Lower shaft. Go in cloverleaf rooms. Shaft above 2nd tier of NE section of cloverleaf rooms.

Selkis Path:
1) [Power,War,Earth] - Camel (To Selkis Burrow)
2) [Vulture Mode] Team Doll (19 of 23 - Kurt Pfeiffer)
Shaft up btw last green ledge & camel to another green ledge.

Selkis Burrow:
1) [Beat Selkis] - SCEPTER Just play duck & run. Save Full Weapons in Selkis' room as long as possible . consider Scorpions left when Selkis dies as a nice bonus.
2) [Vulture Mode] Team Doll (20 of 23 - Troy Jacobson)
Blow out bottom of column around which circular stairs wrap. Hit switch, hit another switch, drop through missing stair.

Magma Paths
1) [] - RING OF RA Drop to lava pit when you come in & hit switch behind door
2) [] - TRANSMITTER PIECE #7 - 1st Up/Dn platform that you see. Jump to next Up/Dn platform & follow.
3) [] - Camel (To Horus Peak) HINT: After floating down lava tunnel (use map to center yourself so you don't touch walls) Kill 1st Magmantis for Full Health & open passage out, kill 2nd for Full Weapons.
4) [] Team Doll (4 of 23 - Dominic Meisner)
As soon as you come out entrance drop to right of bridge & blow out middle of bridge. Hit switch & fall down lava chute. Blow out floor panel at end of chute.

Horus Peak:
HINTS: 1st Lava pit w/Magmantisis - avoid them, hit swtiches & GET OUT 2nd Lava pit (Tall w/ledge switches) - kill 1st 4 Magmantisis by staying where you dropped & hittem them w/M-60 & Ring. Avoid their fireballs by retreating & jumping. Get 1st swtich. Jump to 2nd swtich then drop back down for 3rd (door now open). Reset by stepping on switch. Kill 2 more Magmantisis. Make sure you hit all 3 swtiches ONCE after resetting fireballs. When all silent make your way up to the top.
2) [] Team Doll (5 of 23 - Eric Klokstad)
After run of falling wooden platforms. Jump over lava falls turn and bomb side of lava fall.

Canyons Of Chaos:
1) [] - SACRED MANACLE HINT: From where you start, follow left to end of ledge then float around to left
2) [Earth,Power,Time] - Camel (to Kilmaat Colony) HINT: BE Patient with this board. I could describe this board in more detail but its damn hard. If you find a sealed door and you're facing a Magmantis... Well, kill it to unseal the door (this is required 2 or 3 times) otherwise avoid them.
3) [] - TRANSMITTER #8 Around and up to the topmost level there is a ledge shooting blue fireballs.
4) [] Team Doll (8 of 23 - John Van Deusen)
HARD! From camel jump/hover to right duck under span land in front of Time Door turn go back to span and bomb it. Enter up thru ceiling to 2 Magmantises. (I suggest you kill them).
Bomb ceiling above platform, Jump up ledge to ledge then enter BLUE BALL HELL!!!

Kilmaat Colony:
1) [Power,Time,War] - Camel (To Kilmaat Haunt) HINTS: Blow out panel right of entrance. Drop to poow, blow sewer cover & follow tunner to door to step switch. Back thru water to ledge & door to Symbol of Power. Jump up ledge & grenade next ledge up. Back to beginning thru fireball tunnel. Through power to door to left to floating floor. Let it drop then drop & float to Symbol of Time. Now follow tunnel to pool. Blow open ceiling panel in room. Go back to floating
floor, follow passage & drop into room. Through Time Door. Hit swtich & follow lava tunnel to floor swtich. Jump on ledge left of Time Door & up to next level. Go to ledge w/Up/Dn ledge and drop down thru hole (ceiling) you blaster earlier to get Symbol of War. Go all the way back
to Time Door romm & take ledge up . Drop into room w/War Door.
2) [Dolphin Mode] Team doll (14 of 23 - Mark Coates)
Take door in room w/Time door. Bomb middle of W. wall. NOTE: Get Vulture Mode! (Kind of a pain to control. You can easily fall too far and die if you're not careful!)

Kilmaat Haunt --> Kilmaat Arena:
Just concentrate on firing, circling & NOT FALLING OFF! DON'T use your Amun bombs if you're going after the team dolls! I like the Manacle on the 1st guy. You can actually kill him BEFORE he releases his pods with 3 full hits from the Manacle.

1) [] Team Doll (9 of 23 - John Yuill)
Give up Feather & Scepter (as you come in the last 2 graves on your left. Go back up. Door is now open behind Full Health.
2) [Vulture Mode] Team Doll (23 of 23 - Brian McNeely)
Under Ramses body. Fly from lower ring towards entrance to invisible walkway with team doll on it.
NOTE: What do you get for the last doll?
-- Bill Clinton impression of Planet Of The Apes quote.

END #1) w/o Transmitter --> join Ramses in realm of dead. Kilmaat come back to excavate your remains. (Oh Joy!)
END #2) w/Transmitter --> Ramses gives you gift of immortality & ability to rule over all you survey. Get Out??? (Yes, I said you still have to get out! How annoying!) You become King of World.
NO OTHER ENDINGS in the PSX version.

ACKNOWLEDGEMENTS: Thanx to Shahir for the tip in Set Palace, Thanx to Paul Olivero for passing on tips on finding the first 10 team dolls form Lee at PIE (Thanx to him too!).
Copyright 1997 by Wolverine Inc. All Rights Reserved.
Wolverine Inc.:jeremiah@ece.wisc.edu

...and now, just for kicks, how about the lyrics to One Night in Bankok?

One night in Bankok:
Bangkok, Oriental setting
And the city don't know that the city is getting
The creme de la creme of the chess world in a
Show with everything but Yul Brynner.
Bangkok, just another stop in
The chess world circus -- masters drop in,
Play, checkmate, check out and then you
Move on to another venue.
Like Iceland -- or the Philippines -- or
Hastings -- or -- or this place!

One night in Bangkok and the world's your oyster
The bars are temples but the pearls ain't free
You'll find a god in every golden cloister
And if you're lucky then the god's a she
I can feel an angel sliding up to me.


One town's very like another
When your head's down over your pieces, brother.

It's a drag, it's a bore, it's really such a pity
To be looking at the board, not looking at the city.

Whaddya mean? Ya seen one crowded, polluted, stinking town, ya
seen 'em all.

Tea, girls, warm, sweet
Some are set up in the Somerset Maugham suite.

Get Thai'd! You're talking to a tourist
Whose every move's among the purest.
I get my kicks above the waistline, sunshine.

One night in Bangkok makes a hard man humble
Not much between despair and ecstasy
One night in Bangkok and the tough guys tumble
Can't be too careful with your company
I can feel the devil walking next to me.

Siam's gonna be the witness
To the ultimate test of cerebral fitness
This grips me more than would a
Muddy old river or reclining Buddha.
I don't see you guys rating
The kind of mate I'm contemplating
I'd let you watch, I would invite you
But the queens we use would not excite you.
So you better go back to your bars, your temples, your massage

One night in Bangkok and the world's your oyster
The bars are temples but the pearls ain't free
You'll find a god in every golden cloister
A little flesh, a little history
I can feel an angel sliding up to me.
One night in Bangkok makes a hard man humble
Not much between despair and ecstasy
One night in Bangkok and the tough guys tumble
Can't be too careful with your company
I can feel the devil walking next to me.