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Sega Saturn: Powerslave Team Doll Locations straight from Lobotomy Software: {NOTE: This has been modified slightly from its original form to give the team members credit for their work.} 1) Tomb of Ramses - Blow a hole in the wall as you are riding down the first elevator (facing north) to open a hidden passage. The opening is about halfway down the shaft. Look for a slightly out of place brick. JOHN SCHWAB: Additional Technical Support 2) Tomb of Ramses - Go to the chamber with the four pillars. The pillar in the northwest corner of the room has a slightly different hieroglyph design on one side (very subtle). Blow the top of this pillar apart and use the bomb-boost (look down, jump, and throw an Amun Bomb to propel yourself to new heights) to reach the top. Again use the bomb-boost to jump from the top of the pillar up to a hidden cove to find the doll. KEVIN CHUNG: 3D Modeling, Art Team 3) Karnak - In the obelisk courtyard, jump from the water pool area (at the top) down to the top of the arched doorway (where a couple of pots are situated). This triggers a door to open at the south side of the same area. Use the Feather to levitate quickly over to the hidden passage before the door closes. If the door closes before you make it, jump back to the arched doorway to re-trigger the door and try again. EZRA DRIESBACH: Game Programming, Design Team 4) Karnak - Blow open a hidden passage above the waterfall and then blow another passage open on the right wall (need Feather to reach). MARK COATES: Design Team 5) Karnak Sanctuary - In the swamp trench, before going out to the bridge where the full ammo and full health are found, stand on the small block that has a full ammo on it (in the corner). Look up and throw a bomb to blow open a chunk of wall. Now you can either use the bomb boost to jump up into the hidden passage or walk back and around to the bridge near the Plant Key door and levitate over to get the Doll. PAUL LANGE: Executive Producer, Design Team 6) Sobek Pass - Blow open a hole in the side of the large rock pillar that you need to jump from to get the X key (the pillar that has several exploding vats on top). The hole is about halfway down the pillar, on the north side. Use the bomb-boost to get back out of the trench. PAT SCHRELBER: Addition Technical Support 7) Sobek Pass - Travel up to the highest point in the stage (by the two key doors at the end). Turn around and levitate all the way back to the beginning of the stage and look for a small ledge sticking out of the wall. Stand on the ledge and point north. Levitate over to the wall you are facing and blow it open. There's your Doll. TOM KRISTENSEN: Instruction Manual 8) Sobek Mountain Shrine - In the large lava trench with the four floating platforms, levitate underneath the northern-most platform. Now look straight down at the lava and throw a bomb to blow open a hidden passage below the lava. JEFF BLAZIER: Object and Ambient Light Editing Tool, Addition Technical Support 9) Amun Mines - Blow a hole in the ceiling where the Amun Bomb is picked up and bomb-boost up into the hidden passage. SCOTT BRANSTON: Music and Sound Effects 10) Set Palace - Stand below the only bridge in the stage and look up. Blow a hole open in the wall, levitate out over the lava, and bomb-boost up into the passage. WILLIAM VALLIERES: 3D Modeling, Art Team 11) Set Arena - Throw a bomb against either of the two large pillars in the full ammo, full health room to blow them into several floating chunks. ERIC KLOKSTAD: Art Team 12) Cavern of Peril - After the room where there are four wasps and a wall shooter that blows open the wall on the opposite side of the chasm, look up at the ceiling and blow open the odd looking surface. Bomb-boost to get up into the passage. PAUL SCHREIBER: Peepshow Animation Tool 13) Nile Gorge - Jump OVER the camel that takes you to the Thoth Treasure Reliquary and bomb the wall. Here you will find the upside-down room and yet another cherished Doll! RICHARD NICHOLS: Cinema Scene and Map Art, Art Team 14) Thoth Treasure Reliquary - Blow apart the pedestal below the Anklets to reveal a hidden basement. Drop down to collect the DAVID LAWSON team doll. Now turn around and bomb the opposite wall (with the decorative mural). Bomb again to reveal another secret area and find another doll. DAVID LAWSON, JOE KRESOJA: Texture and Ambient Object Art, Art Team 15) Heket Marsh - After passing through the hut just past the 2/switch2/door hut and avoiding the 3 wall shooters (that shoot from the wall on the left), go through the next door into the donut-shaped room with the fenced grating above the next door. Bomb-boost up to the top of the pillar in this room to find the doll. PAUL HAUGERUD: Additional Technical Support 16) Selkis Path - Levitate to the platform located ABOVE the last green platform in the final trench leading to the camel. From this ledge, bomb-boost up into the air and catch yourself with the feather at the highest point. Levitate over to the platform and avoid the shooters. KURT PFEIFER: Additional Technical Support 17) Selkis Burrow - Walk to the bottom of the spiral staircase at the beginning of the stage. Turn around and bomb the wall to the right of the grey marble wall. Hit the switch to lower the highest stair and blow the wall open behind it. Hit the switch here to lower another stair. Walk around to the lowered stair and bomb the wall. Walk to the end of the passage and bomb-boost up to the next Doll. TROY JACOBSEN: Texture and Ambient Object Art, Art Team 18) Magma Fields - In the large room where the spiral bridge and full health are is a tall stalagmite. Bomb the base of the bridge on the opposite side of the stalagmite (when you first enter this room this spot is to your right). Hit the switch and descend down to the bottom to collect the Doll. The switch opens the door blocking the team Doll. DOMINICK MEISSNER: Design Team, Stage Design 19) Horus Peak - After running across the series of dropping platforms (several of them) you end up on a floating platform, pointing toward a laval fall. Bomb an opening in the side of the lava fall and levitate into the cubby hole. PAUL KNUTZEN: Design Team, Art Team 20) Canyons of Chaos - From the beginning of the stage, jump and levitate straight ahead and follow the path around until you reach an overhang. Squeeze under the overhang and travel around to the Time key door. Turn around, jump up, and levitate back to the overhang. Bomb the wall here, enter the passage, and jump up through the hole in the ceiling. Keep going to the dead end and bomb a hole in the ceiling. Bomb-boost up into the passage and jump up to the top. Using the feather and a lot of patience, navigate through the maze of lasers to reach the next two Dolls. Extremely difficult! JOHN VAN DEUSEN: Creature and Weaponry Art, Cinema Scene and Map Art, Art Team/JOHN YUILL: Addition Technical Support 21) Kilmaat Boss Stage - Defeat Kilmaattikahn and travel up to the Mummy Incubation Chamber. Before grabbing the Mummy, carefully drop down to the lowest ring. Looking back under the last door, you can see a Doll floating in space. Leap out toward it and you will land on an invisible bridge. Pick up the doll and turn around to go back. Use your 2D map to see where the invisible bridge ends (a cross split), and jump back to the lowest ring (very tough to do without falling!). Now walk out to the side of the ring (so the bridge above isn't directly above your head) and bomb-boost back up to the bridge. Collect the Mummy and you're out of there. BRIAN MCNEELY: Executive Producer, Game Design and Art Direction, Design Team, Art Team, Stage Team When all 23 Dolls have been collected, defeat the Queen and get the good ending. After the credits, start a new game over your saved game to play in Lobo-flight mode. Play control in this mode uses the same control as swimming. After saving the game in Lobo-flight mode, return to the title screen and prepare yourself and 5 of your friends for DEATH TANK (supports the multi-link) |
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PlayStation:
{NOTE: This FAQ can also be read at www.gamefaqs.com. I have not been able to reach the author of this faq to get his permission to reprint this here(email address is dead). Quite possibly, this could be taken down at any point once I reach the author, if he requests that I take it down. I apologize for any liberties I have taken in this reprinting of this piece of work, and state that it has remained in its original form(no editing)} +------------------------------------+ | POWERSLAVE SEMI_GUIDE | | | | Compiled by Wolverine Inc. | | URL: www.ece.wisc.edu/~jeremiah | | mailto: jeremiah@ece.wisc.edu | | | +------------------------------------+DISCLAIMER: Uhh... Sorry, I forgot where I got one of the ANKHs. When I get the time go go back and look I'll update this guide. If you need any more hints please feel free to e-mail me. Or if you have some hints you like to see put into this guide e-mail me. Basically I just put in hints for parts that weren't immediately apparent to me. Obviously this doesn't hold true for everybody. I realize this is a sketchy guide but I didn't feel that the game was difficult enough to justify a full walkthru. (There are PLENTY of REALLY ANNOYING parts though - that lava shaft, the jumping across the poison pool w/o ANKLETS, etc... ) All in all, I did have fun with this game despite the annoying parts. Hope you do to. NOTES: The following guide is meant to 1) show what the goals of each board are and what you NEED to succeed. (Actually that's not entirely true, for instance you CAN get to the Canyon of Chaos w/o the Feather, but anyway) The [] enclose those items needed to accomplish each goal. Also, when it comes to symbols within the [], they are given in the order in which must acquire and use them! Its pretty easy to tell approximately where the Transmitter Pieces are in the game. You get a nice hot/cold beep to lead you there! NEW EDITION: I've now included the team doll locations!!!! CHEATS: THERE ARE NONE!!! This has been confirmed by PIE. Only the pre-production version had any! GAME PATH (Including Major item you acquire): (I figure you can get the Transmitter Pieces at your leisure!) Tomb of Ramses(PISTOL) -> Karnak -> Karnak Sanctuary(M-60,SANDALS) -> Karnak -> Sobek Pass -> Sobek Mtn. Shrine(SOBEK MASK) -> Karnak -> Amun Mines(AMUN BOMB) -> Set Palace -> Set Arena(SHAWL OF ISIS) -> Karnak(ANKH #1or2) -> Amun Mines -> Cavern Of Peril(FLAMETHROWER) -> Nile Gorge -> Thoth Treasure Reliquary(PROTECTIVE ANKELTS) -> Karnak Sanctuary -> Heket Marsh(COBRA STAFF) -> Sunken Palace of Khnum -> Deserted Slave Camp -> Selkis Path -> Selkis Burrow(SCEPTER) -> Karnak Sanctuary(ANKH #3) -> Sobek Mtn. Shrine -> Magma Fields(RING OF RA) -> Horus Peak(HORUS FEATHER) -> Amun Mines -> Canyons Of Chaos(SACRED MANACLE)-> Kilmaat Colony -> Kilmaat Haunt/Arena -> Tomb of Ramses (automatic) -> the hell out! TEAM DOLLS: Acquiring the 1st 10 Team Dolls gives you Dolphin Mode which allows you to swim faster and jump out of the water. Acquiring 4 more gives you Vulture Mode which allows you to fly anywhere. Unfortunately, getting all 23 team dolls only gives you a sound byte (NO hidden game like in the Saturn version!!!). This has been confirmed by PIE. NOTE: you don't need all 4 dolphin dolls to get vulture! You're 14th doll gives you Vulture! Thoth you need Vulture to get out NOT to get in...Also, you CAN get the team dolls any time after you win the game the 1st time!
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...and now, just for kicks, how about the lyrics to One Night in Bankok? One night in Bankok: Bangkok, Oriental setting And the city don't know that the city is getting The creme de la creme of the chess world in a Show with everything but Yul Brynner. Bangkok, just another stop in The chess world circus -- masters drop in, Play, checkmate, check out and then you Move on to another venue. Like Iceland -- or the Philippines -- or Hastings -- or -- or this place! COMPANY: One night in Bangkok and the world's your oyster The bars are temples but the pearls ain't free You'll find a god in every golden cloister And if you're lucky then the god's a she I can feel an angel sliding up to me. FREDDIE: One town's very like another When your head's down over your pieces, brother. COMPANY: It's a drag, it's a bore, it's really such a pity To be looking at the board, not looking at the city. FREDDIE: Whaddya mean? Ya seen one crowded, polluted, stinking town, ya seen 'em all. COMPANY: Tea, girls, warm, sweet Some are set up in the Somerset Maugham suite. FREDDIE: Get Thai'd! You're talking to a tourist Whose every move's among the purest. I get my kicks above the waistline, sunshine. COMPANY: One night in Bangkok makes a hard man humble Not much between despair and ecstasy One night in Bangkok and the tough guys tumble Can't be too careful with your company I can feel the devil walking next to me. FREDDIE: Siam's gonna be the witness To the ultimate test of cerebral fitness This grips me more than would a Muddy old river or reclining Buddha. I don't see you guys rating The kind of mate I'm contemplating I'd let you watch, I would invite you But the queens we use would not excite you. So you better go back to your bars, your temples, your massage parlors... COMPANY: One night in Bangkok and the world's your oyster The bars are temples but the pearls ain't free You'll find a god in every golden cloister A little flesh, a little history I can feel an angel sliding up to me. One night in Bangkok makes a hard man humble Not much between despair and ecstasy One night in Bangkok and the tough guys tumble Can't be too careful with your company I can feel the devil walking next to me. |
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