Street Fighter II: Special Champion Edition Game Genie Codes


Click above for the SF2: SCE Quick Review
1. BLAT-AA3R - Master code, must be entered

2. TWPA-AAH0 - Start with 3/4 energy

3. MCPA-AAH0 - Start with 1/2 energy

4. FWPA-AAH0 - Start with 1/4 energy
5. FDTA-BBHT - Start with 90 seconds instead of 99

6. FDTA-BA9T - Start with 70 seconds

7. FDTA-BA1T - Start with 50 seconds

8. FDTA-BAST - Start with 30 seconds

9. FDTA-BAHT - Start with 10 seconds

10. FDTA-BXHW - First bonus round is 99 seconds instead of 40

11. FDTA-ABHW - First bonus round is 80 seconds

12. FDTA-AA9W - First bonus round is 60 seconds

13. FDTA-AASW - First bonus round is 20 seconds

14. FDTA-BXHY - Second bonus round is 99 seconds

15. FDTA-ABHY - Second bonus round is 80 seconds

16. FDTA-AA9Y - Second bonus round is 60 seconds

17. FDTA-AASY - Second bonus round is 20 seconds

18. RFBT-C6VY - Most attacks do no damage, throws still work

Codes 19 through 23 work only on champion game start mode
19. VL6A-EZEG - Throws do 3x normal damage

20. MW6A-F2YG - Throws do 2x normal damage

21. ER6A-EGNG - Throws do 3/4x normal damage

22. C86A-FREG - Throws do 1/2x normal damage

23. AC6A-EAEG - Throws do no damage

24. 97BT-DE3Y - First hit wins battle

25. AC3T-CAGE - Allows special moves in mid-air

26. AG1T-DA8C - Special moves are sometimes disabled, may make it difficult to move backwards

27. ADBA-F332 - Ryu jumps forward farther

28. ADBA-F932 - Ryu jumps forward not as far

29. YDBA-EJCA - Ryu jumps backward farther

30. EDBA-ECCA - Ryu jumps backward not as far

31. ADBA-EJCN + ADBA-EJCY - Ryu jumps up much lower

32. ADBA-ELCN + ADBA-ELCY - Ryu jumps up lower

33. ADBA-ETCN + ADBA-ETCY - Ryu jumps up higher

34. ADBA-EYCN + ADBA-EYCY - Ryu jumps up much higher

35. ADBA-EJB6 - Ryu jumps forward much lower

36. ADBA-ELB6 - Ryu jumps forward lower

37. ADBA-ETB6 - Ryu jumps forward higher

38. ADBA-EYB6 - Ryu jumps forward much higher

39. ADBA-EJCE - Ryu jumps backward much lower

40. ADBA-ELCE - Ryu jumps backward lower

41. ADBA-ETCE - Ryu jumps backward higher

42. ADBA-EYCE - Ryu jumps backward much higher

43. ADBA-F342 - Edmond Honda jumps forward farther

44. ADBA-F942 - Edmond Honda jumps forward not as far

45. YDBA-EJDA - Edmond Honda jumps backward farther

46. EDBA-ECDA - Edmond Honda jumps backward not as far

47. ADBA-EJDN + ADBA-EJDY - Edmond Honda jumps up much lower

48. ADBA-ELDN + ADBA-ELDY - Edmond Honda jumps up lower

49. ADBA-ETDN + ADBA-ETDY - Edmond Honda jumps up higher

50. ADBA-EYDN + ADBA-EYDY - Edmond Honda jumps up much higher

51. ADBA-EJC6 - Edmond Honda jumps forward much lower

52. ADBA-ELC6 - Edmond Honda jumps forward lower

53. ADBA-ETC6 - Edmond Honda jumps forward higher

54. ADBA-EYC6 - Edmond Honda jumps forward much higher

55. ADBA-EJDE - Edmond Honda jumps backward much lower

56. ADBA-ELDE - Edmond Honda jumps backward lower

57. ADBA-ETDE - Edmond Honda jumps backward higher

58. ADBA-EYDE - Edmond Honda jumps backward much higher

59. ADBA-F352 - Blanka jumps forward farther

60. ADBA-F952 - Blanka jumps forward not as far

61. YDBA-EJEA - Blanka jumps backward farther

62. EDBA-ECEA - Blanka jumps backward not as far

63. ADBA-EJEN + ADBA-EJEY - Blanka jumps up much lower

64. ADBA-ENEN + ADBA-ENEY - Blanka jumps up lower

65. ADBA-E0EN + ADBA-E0EY - Blanka jumps up higher

66. ADBA-E4EN + ADBA-E4EY - Blanka jumps up much higher

67. ADBA-EJD6 - Blanka jumps forward much lower

68. ADBA-END6 - Blanka jumps forward lower

69. ADBA-E0D6 - Blanka jumps forward higher

70. ADBA-E4D6 - Blanka jumps forward much higher

71. ADBA-EJEE - Blanka jumps backward much lower

72. ADBA-ENEE - Blanka jumps backward lower

73. ADBA-E0EE - Blanka jumps backward higher

74. ADBA-E4EE - Blanka jumps backward much higher

75. ADBA-F362 - Guile jumps forward farther

76. ADBA-F962 - Guile jumps forward not as far

77. YDBA-EJFA - Guile jumps backward farther

78. EDBA-ECFA - Guile jumps backward not as far

79. ADBA-EJFN + ADBA-EJFY - Guile jumps up much lower

80. ADBA-ELFN + ADBA-ELFY - Guile jumps up lower

81. ADBA-ETFN + ADBA-ETFY - Guile jumps up higher

82. ADBA-EYFN + ADBA-EYFY - Guile jumps up much higher

83. ADBA-EJE6 - Guile jumps forward much lower

84. ADBA-ELE6 - Guile jumps forward lower

85. ADBA-ETE6 - Guile jumps forward higher

86. ADBA-EYE6 - Guile jumps forward much higher

87. ADBA-EJFE - Guile jumps backward much lower

88. ADBA-ELFE - Guile jumps backward lower

89. ADBA-ETFE - Guile jumps backward higher

90. ADBA-EYFE - Guile jumps backward much higher

91. ADBA-F372 - Ken jumps forward farther

92. ADBA-F972 - Ken jumps forward not as far

93. YDBA-EJGA - Ken jumps backward farther

94. EDBA-ECGA - Ken jumps backward not as far

95. ADBA-EJGN + ADBA-EJGY - Ken jumps up much lower

96. ADBA-ELGN + ADBA-ELGY - Ken jumps up lower

97. ADBA-ETGN + ADBA-ETGY - Ken jumps up higher

98. ADBA-EYGN + ADBA-EYGY - Ken jumps up much higher

99. ADBA-EJF6 - Ken jumps forward much lower

100. ADBA-ELF6 - Ken jumps forward lower

101. ADBA-ETF6 - Ken jumps forward higher

102. ADBA-EYF6 - Ken jumps forward much higher

103. ADBA-EJGE - Ken jumps backward much lower

104. ADBA-ELGE - Ken jumps backward lower

105. ADBA-ETGE - Ken jumps backward higher

106. ADBA-EYGE - Ken jumps backward much higher

107. ADBA-F382 - Chun Li jumps forward farther

108. ADBA-F982 - Chun Li jumps forward not as far

109. YDBA-EJHA - Chun Li jumps backward farther

110. EDBA-ECHA - Chun Li jumps backward not as far

111. ADBA-EJHN + ADBA-EJHY - Chun Li jumps up much lower

112. ADBA-ENHN + ADBA-ENHY - Chun Li jumps up lower

113. ADBA-EYHN + ADBA-EYHY - Chun Li jumps up higher

114. ADBA-E2HN + ADBA-E2HY - Chun Li jumps up much higher

115. ADBA-EJG6 - Chun Li jumps forward much lower

116. ADBA-ENG6 - Chun Li jumps forward lower

117. ADBA-EYG6 - Chun Li jumps forward higher

118. ADBA-E2G6 - Chun Li jumps forward much higher

119. ADBA-EJHE - Chun Li jumps backward much lower

120. ADBA-ENHE - Chun Li jumps backward lower

121. ADBA-EYHE - Chun Li jumps backward higher

122. ADBA-E2HE - Chun Li jumps backward much higher

123. ADBA-F392 - Zangief jumps forward farther

124. ADBA-F992 - Zangief jumps forward not as far

125. YDBT-EJAA - Zangief jumps backward farther

126. EDBT-ECAA - Zangief jumps backward not as far

127. ADBT-EJAN + ADBT-EJAY - Zangief jumps up much lower

128. ADBT-ELAN + ADBT-ELAY - Zangief jumps up lower

129. ADBT-ETAN + ADBT-ETAY - Zangief jumps up higher

130. ADBT-EYAN + ADBT-EYAY - Zangief jumps up much higher

131. ADBA-EJH6 - Zangief jumps forward much lower

132. ADBA-ELH6 - Zangief jumps forward lower

133. ADBA-ETH6 - Zangief jumps forward higher

134. ADBA-EYH6 - Zangief jumps forward much higher

135. ADBT-EJAE - Zangief jumps backward much lower

136. ADBT-ELAE - Zangief jumps backward lower

137. ADBT-ETAE - Zangief jumps backward higher

138. ADBT-EYAE - Zangief jumps backward much higher

139. ADBT-F322 - Dhalsim jumps forward farther

140. ADBT-F922 - Dhalsim jumps forward not as far

141. YDBT-EJBA - Dhalsim jumps backward farther

142. EDBT-ECBA - Dhalsim jumps backward not as far

143. ADBT-EJBN + ADBT-EJBY - Dhalsim jumps up much lower

144. ADBT-ETBN + ADBT-ETBY - Dhalsim jumps up higher

145. ADBT-EYBN + ADBT-EYBY - Dhalsim jumps up much higher

146. ADBT-EJA6 - Dhalsim jumps forward much lower

147. ADBT-ETA6 - Dhalsim jumps forward higher

148. ADBT-EYA6 - Dhalsim jumps forward much higher

149. ADBT-EJBE - Dhalsim jumps backward much lower

150. ADBT-ETBE - Dhalsim jumps backward higher

151. ADBT-EYBE - Dhalsim jumps backward much higher

152. ADBT-F332 - M. Bison jumps forward farther

153. ADBT-F932 - M. Bison jumps forward not as far

154. YDBT-EJCA - M. Bison jumps backward farther

155. EDBT-ECCA - M. Bison jumps backward not as far

156. ADBT-EJCN + ADCT-EJCY - M. Bison jumps up much lower

157. ADBT-ENCN + ADCT-ENCY - M. Bison jumps up lower

158. ADBT-EYCN + ADCT-EYCY - M. Bison jumps up higher

159. ADBT-E2CN + ADCT-E2CY - M. Bison jumps up much higher

160. ADBT-EJB6 - M. Bison jumps forward much lower

161. ADBT-ENB6 - M. Bison jumps forward lower

162. ADBT-EYB6 - M. Bison jumps forward higher

163. ADBT-E2B6 - M. Bison jumps forward much higher

164. ADBT-EJCE - M. Bison jumps backward much lower

165. ADBT-ENCE - M. Bison jumps backward lower

166. ADBT-EYCE - M. Bison jumps backward higher

167. ADBT-E2CE - M. Bison jumps backward much higher

168. ADBT-F342 - Sagat jumps forward farther

169. ADBT-F942 - Sagat jumps forward not as far

170. YDBT-EJDA - Sagat jumps backward farther

171. EDBT-ECDA - Sagat jumps backward not as far

172. ADBT-EJDN + ADBT-EJDY - Sagat jumps up much lower

173. ADBT-ELDN + ADBT-ELDY - Sagat jumps up lower

174. ADBT-ETDN + ADBT-ETDY - Sagat jumps up higher

175. ADBT-EYDN + ADBT-EYDY - Sagat jumps up much higher

176. ADBT-EJC6 - Sagat jumps forward much lower

177. ADBT-ELC6 - Sagat jumps forward lower

178. ADBT-ETC6 - Sagat jumps forward higher

179. ADBT-EYC6 - Sagat jumps forward much higher

180. ADBT-EJDE - Sagat jumps backward much lower

181. ADBT-ELDE - Sagat jumps backward lower

182. ADBT-ETDE - Sagat jumps backward higher

183. ADBT-EYDE - Sagat jumps backward much higher

184. ADBT-F352 - Balrog jumps forward farther

185. ADBT-F952 - Balrog jumps forward not as far

186. YDBT-EJEA - Balrog jumps backward farther

187. EDBT-ECEA - Balrog jumps backward not as far

188. ADBT-EJEN + ADBT-EJEY - Balrog jumps up much lower

189. ADBT-ELEN + ADBT-ELEY - Balrog jumps up lower

190. ADBT-ETEN + ADBT-ETEY - Balrog jumps up higher

191. ADBT-EYEN + ADBT-EYEY - Balrog jumps up much higher

192. ADBT-EJD6 - Balrog jumps forward much lower

193. ADBT-ELD6 - Balrog jumps forward lower

194. ADBT-ETD6 - Balrog jumps forward higher

195. ADBT-EYD6 - Balrog jumps forward much higher

196. ADBT-EJEE - Balrog jumps backward much lower

197. ADBT-ELEE - Balrog jumps backward lower

198. ADBT-ETEE - Balrog jumps backward higher

199. ADBT-EYEE - Balrog jumps backward much higher

200. ADBT-F362 - Vega jumps forward farther

201. ADBT-F962 - Vega jumps forward not as far

202. YDBT-EJFA - Vega jumps backward farther

203. EDBT-ECFA - Vega jumps backward not as far

204. ADBT-ENFN + ADCT-ENFY - Vega jumps up much lower

205. ADBT-ETFN + ADCT-ETFY - Vega jumps up lower

206. ADBT-E2FN + ADCT-E2FY - Vega jumps up higher

207. ADBT-E6FN + ADCT-E6FY - Vega jumps up much higher

208. ADBT-ENE6 - Vega jumps forward much lower

209. ADBT-ETE6 - Vega jumps forward lower

210. ADBT-E2E6 - Vega jumps forward higher

211. ADBT-E6E6 - Vega jumps forward much higher

212. ADBT-ENFE - Vega jumps backward much lower

213. ADBT-ETFE - Vega jumps backward lower

214. ADBT-E2FE - Vega jumps backward higher

215. ADBT-E6FE - Vega jumps backward much higher

Codes 216 through 221 work for Ryu's fireball, Guile's sonic boom, Ken's fireball, Chun-li's fireball, and Dhalsim's yoga fire and yoga flame. Sagat's tiger shot must be changed by codes 254 through 258.

216. LDBA-F13E - Light fireballs go faster

217. 4XBA-F73E - Light fireballs go slower

218. LDBA-F13G - Medium fireballs go faster

219. 4XBA-F73G - Medium fireballs go slower

220. LDBA-F13J - Hard fireballs go faster

221. 4XBA-F73J - Hard fireballs go slower

For codes 222 through 258, "faster" may also mean "farther" or " harder," and "slower" may also mean "not as far" or " softer"
222. CCFT-CWC4 - Edmond Honda's light sumo head butts are faster

223. CCFT-CGC4 - Edmond Honda's light sumo head butts are slower

224. CCFT-CWC6 - Edmond Honda's medium sumo head butts are faster

225. CCFT-CGC6 - Edmond Honda's medium sumo head butts are slower

226. CCFT-CWC8 - Edmond Honda's hard sumo head butts are faster

227. CCFT-CGC8 - Edmond Honda's hard sumo head butts are slower

228. AARA-ETHC - M. Bison's light psycho crusher is faster

229. AARA-EEHC - M. Bison's light psycho crusher is slower

230. AARA-ETHE - M. Bison's medium psycho crusher is faster

231. AARA-EEHE - M. Bison's medium psycho crusher is slower

232. AARA-ETHG - M. Bison's hard psycho crusher is faster

233. AARA-EEHG - M. Bison's hard psycho crusher is slower

Bison's scissor kick codes may not work in hyper mode
234. AASA-ETBY - M. Bison's light scissor kick is faster

235. AASA-EGBY - M. Bison's light scissor kick is slower

236. AASA-ETB0 - M. Bison's medium scissor kick is faster

237. AASA-EGB0 - M. Bison's medium scissor kick is slower

238. AASA-ETB2 - M. Bison's hard scissor kick is faster

239. AASA-EGB2 - M. Bison's hard scissor kick is slower

240. AAXA-EWAW - Balrog's dash punch is faster

241. AAXA-EEAW - Balrog's dash punch is slower

242. AAXT-E0FC - Balrog's quick turn punch is faster

243. AAXT-EGFC - Balrog's quick turn punch is slower

244. HTWT-FALJ + AAWT-EYCL - All of Balrog's turn punches are the fastest

245. HTWT-FALJ + AEWT-EACL - All of Balrog's turn punches are the slowest

246. ACWA-CJAT - Chun Li's whirlwind kick goes faster

247. ACWA-CCAT - Chun Li's whirlwind kick goes slower

248. ACLA-CTAL - Blanka's light rolling attack is faster

249. ACLA-CGAL - Blanka's light rolling attack is slower

250. ACLA-CTAN - Blanka's medium rolling attack is faster

251. ACLA-CGAN - Blanka's medium rolling attack is slower

252. ACLA-CTAR - Blanka's hard rolling attack is faster

253. ACLA-CGAR - Blanka's hard rolling attack is slower

254. ADBA-FZ3L - Sagat's light tiger shot is faster

255. ADBA-F93L - Sagat's light tiger shot is slower

256. ADBA-FZ3N - Sagat's medium tiger shot is faster

257. ADBA-F93N - Sagat's medium tiger shot is slower

258. ADBA-FZ3R - Sagat's hard tiger shot is faster

259. ADBA-F93R - Sagat's hard tiger shot is slower

- Master code, Throws do no damage, champ. mode only, First hit wins battle, Allows specials moves in mid-air.
Click the above picture for a scan of the codes. Note: These codes may or may not be the same as those listed above.