Click
above for the SF2: SCE Quick Review |
1.
BLAT-AA3R - Master code, must be entered
2. TWPA-AAH0 - Start with 3/4 energy
3. MCPA-AAH0 - Start with 1/2 energy
4. FWPA-AAH0 - Start with 1/4 energy |
5.
FDTA-BBHT - Start with 90 seconds instead of 99
6. FDTA-BA9T - Start with 70 seconds
7. FDTA-BA1T - Start with 50 seconds
8. FDTA-BAST - Start with 30 seconds
9. FDTA-BAHT - Start with 10 seconds
10. FDTA-BXHW - First bonus round is 99 seconds instead of 40
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11.
FDTA-ABHW - First bonus round is 80 seconds
12. FDTA-AA9W - First bonus round is 60 seconds
13. FDTA-AASW - First bonus round is 20 seconds
14. FDTA-BXHY - Second bonus round is 99 seconds
15. FDTA-ABHY - Second bonus round is 80 seconds
16. FDTA-AA9Y - Second bonus round is 60 seconds
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17.
FDTA-AASY - Second bonus round is 20 seconds
18. RFBT-C6VY - Most attacks do no damage, throws still work
Codes 19 through 23 work only on champion game start mode
19. VL6A-EZEG - Throws do 3x normal damage
20. MW6A-F2YG - Throws do 2x normal damage
21. ER6A-EGNG - Throws do 3/4x normal damage
22. C86A-FREG - Throws do 1/2x normal damage
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23.
AC6A-EAEG - Throws do no damage
24. 97BT-DE3Y - First hit wins battle
25. AC3T-CAGE - Allows special moves in mid-air
26. AG1T-DA8C - Special moves are sometimes disabled, may make it difficult to
move backwards
27. ADBA-F332 - Ryu jumps forward farther
28. ADBA-F932 - Ryu jumps forward not as far |
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29.
YDBA-EJCA - Ryu jumps backward farther
30. EDBA-ECCA - Ryu jumps backward not as far
31. ADBA-EJCN + ADBA-EJCY - Ryu jumps up much lower
32. ADBA-ELCN + ADBA-ELCY - Ryu jumps up lower
33. ADBA-ETCN + ADBA-ETCY - Ryu jumps up higher
34. ADBA-EYCN + ADBA-EYCY - Ryu jumps up much higher
35. ADBA-EJB6 - Ryu jumps forward much lower
36. ADBA-ELB6 - Ryu jumps forward lower
37. ADBA-ETB6 - Ryu jumps forward higher
38. ADBA-EYB6 - Ryu jumps forward much higher
39. ADBA-EJCE - Ryu jumps backward much lower
40. ADBA-ELCE - Ryu jumps backward lower
41. ADBA-ETCE - Ryu jumps backward higher
42. ADBA-EYCE - Ryu jumps backward much higher
43. ADBA-F342 - Edmond Honda jumps forward farther
44. ADBA-F942 - Edmond Honda jumps forward not as far
45. YDBA-EJDA - Edmond Honda jumps backward farther
46. EDBA-ECDA - Edmond Honda jumps backward not as far
47. ADBA-EJDN + ADBA-EJDY - Edmond Honda jumps up much lower
48. ADBA-ELDN + ADBA-ELDY - Edmond Honda jumps up lower
49. ADBA-ETDN + ADBA-ETDY - Edmond Honda jumps up higher
50. ADBA-EYDN + ADBA-EYDY - Edmond Honda jumps up much higher
51. ADBA-EJC6 - Edmond Honda jumps forward much lower
52. ADBA-ELC6 - Edmond Honda jumps forward lower
53. ADBA-ETC6 - Edmond Honda jumps forward higher
54. ADBA-EYC6 - Edmond Honda jumps forward much higher
55. ADBA-EJDE - Edmond Honda jumps backward much lower
56. ADBA-ELDE - Edmond Honda jumps backward lower
57. ADBA-ETDE - Edmond Honda jumps backward higher
58. ADBA-EYDE - Edmond Honda jumps backward much higher
59. ADBA-F352 - Blanka jumps forward farther
60. ADBA-F952 - Blanka jumps forward not as far
61. YDBA-EJEA - Blanka jumps backward farther
62. EDBA-ECEA - Blanka jumps backward not as far
63. ADBA-EJEN + ADBA-EJEY - Blanka jumps up much lower
64. ADBA-ENEN + ADBA-ENEY - Blanka jumps up lower
65. ADBA-E0EN + ADBA-E0EY - Blanka jumps up higher
66. ADBA-E4EN + ADBA-E4EY - Blanka jumps up much higher
67. ADBA-EJD6 - Blanka jumps forward much lower
68. ADBA-END6 - Blanka jumps forward lower
69. ADBA-E0D6 - Blanka jumps forward higher
70. ADBA-E4D6 - Blanka jumps forward much higher
71. ADBA-EJEE - Blanka jumps backward much lower
72. ADBA-ENEE - Blanka jumps backward lower
73. ADBA-E0EE - Blanka jumps backward higher
74. ADBA-E4EE - Blanka jumps backward much higher
75. ADBA-F362 - Guile jumps forward farther
76. ADBA-F962 - Guile jumps forward not as far
77. YDBA-EJFA - Guile jumps backward farther
78. EDBA-ECFA - Guile jumps backward not as far
79. ADBA-EJFN + ADBA-EJFY - Guile jumps up much lower
80. ADBA-ELFN + ADBA-ELFY - Guile jumps up lower
81. ADBA-ETFN + ADBA-ETFY - Guile jumps up higher
82. ADBA-EYFN + ADBA-EYFY - Guile jumps up much higher
83. ADBA-EJE6 - Guile jumps forward much lower
84. ADBA-ELE6 - Guile jumps forward lower
85. ADBA-ETE6 - Guile jumps forward higher
86. ADBA-EYE6 - Guile jumps forward much higher
87. ADBA-EJFE - Guile jumps backward much lower
88. ADBA-ELFE - Guile jumps backward lower
89. ADBA-ETFE - Guile jumps backward higher
90. ADBA-EYFE - Guile jumps backward much higher
91. ADBA-F372 - Ken jumps forward farther
92. ADBA-F972 - Ken jumps forward not as far
93. YDBA-EJGA - Ken jumps backward farther
94. EDBA-ECGA - Ken jumps backward not as far
95. ADBA-EJGN + ADBA-EJGY - Ken jumps up much lower
96. ADBA-ELGN + ADBA-ELGY - Ken jumps up lower
97. ADBA-ETGN + ADBA-ETGY - Ken jumps up higher
98. ADBA-EYGN + ADBA-EYGY - Ken jumps up much higher
99. ADBA-EJF6 - Ken jumps forward much lower
100. ADBA-ELF6 - Ken jumps forward lower
101. ADBA-ETF6 - Ken jumps forward higher
102. ADBA-EYF6 - Ken jumps forward much higher
103. ADBA-EJGE - Ken jumps backward much lower
104. ADBA-ELGE - Ken jumps backward lower
105. ADBA-ETGE - Ken jumps backward higher
106. ADBA-EYGE - Ken jumps backward much higher
107. ADBA-F382 - Chun Li jumps forward farther
108. ADBA-F982 - Chun Li jumps forward not as far
109. YDBA-EJHA - Chun Li jumps backward farther
110. EDBA-ECHA - Chun Li jumps backward not as far
111. ADBA-EJHN + ADBA-EJHY - Chun Li jumps up much lower
112. ADBA-ENHN + ADBA-ENHY - Chun Li jumps up lower
113. ADBA-EYHN + ADBA-EYHY - Chun Li jumps up higher
114. ADBA-E2HN + ADBA-E2HY - Chun Li jumps up much higher
115. ADBA-EJG6 - Chun Li jumps forward much lower
116. ADBA-ENG6 - Chun Li jumps forward lower
117. ADBA-EYG6 - Chun Li jumps forward higher
118. ADBA-E2G6 - Chun Li jumps forward much higher
119. ADBA-EJHE - Chun Li jumps backward much lower
120. ADBA-ENHE - Chun Li jumps backward lower
121. ADBA-EYHE - Chun Li jumps backward higher
122. ADBA-E2HE - Chun Li jumps backward much higher
123. ADBA-F392 - Zangief jumps forward farther
124. ADBA-F992 - Zangief jumps forward not as far
125. YDBT-EJAA - Zangief jumps backward farther
126. EDBT-ECAA - Zangief jumps backward not as far
127. ADBT-EJAN + ADBT-EJAY - Zangief jumps up much lower
128. ADBT-ELAN + ADBT-ELAY - Zangief jumps up lower
129. ADBT-ETAN + ADBT-ETAY - Zangief jumps up higher
130. ADBT-EYAN + ADBT-EYAY - Zangief jumps up much higher
131. ADBA-EJH6 - Zangief jumps forward much lower
132. ADBA-ELH6 - Zangief jumps forward lower
133. ADBA-ETH6 - Zangief jumps forward higher
134. ADBA-EYH6 - Zangief jumps forward much higher
135. ADBT-EJAE - Zangief jumps backward much lower
136. ADBT-ELAE - Zangief jumps backward lower
137. ADBT-ETAE - Zangief jumps backward higher
138. ADBT-EYAE - Zangief jumps backward much higher
139. ADBT-F322 - Dhalsim jumps forward farther
140. ADBT-F922 - Dhalsim jumps forward not as far
141. YDBT-EJBA - Dhalsim jumps backward farther
142. EDBT-ECBA - Dhalsim jumps backward not as far
143. ADBT-EJBN + ADBT-EJBY - Dhalsim jumps up much lower
144. ADBT-ETBN + ADBT-ETBY - Dhalsim jumps up higher
145. ADBT-EYBN + ADBT-EYBY - Dhalsim jumps up much higher
146. ADBT-EJA6 - Dhalsim jumps forward much lower
147. ADBT-ETA6 - Dhalsim jumps forward higher
148. ADBT-EYA6 - Dhalsim jumps forward much higher
149. ADBT-EJBE - Dhalsim jumps backward much lower
150. ADBT-ETBE - Dhalsim jumps backward higher
151. ADBT-EYBE - Dhalsim jumps backward much higher
152. ADBT-F332 - M. Bison jumps forward farther
153. ADBT-F932 - M. Bison jumps forward not as far
154. YDBT-EJCA - M. Bison jumps backward farther
155. EDBT-ECCA - M. Bison jumps backward not as far
156. ADBT-EJCN + ADCT-EJCY - M. Bison jumps up much lower
157. ADBT-ENCN + ADCT-ENCY - M. Bison jumps up lower
158. ADBT-EYCN + ADCT-EYCY - M. Bison jumps up higher
159. ADBT-E2CN + ADCT-E2CY - M. Bison jumps up much higher
160. ADBT-EJB6 - M. Bison jumps forward much lower
161. ADBT-ENB6 - M. Bison jumps forward lower
162. ADBT-EYB6 - M. Bison jumps forward higher
163. ADBT-E2B6 - M. Bison jumps forward much higher
164. ADBT-EJCE - M. Bison jumps backward much lower
165. ADBT-ENCE - M. Bison jumps backward lower
166. ADBT-EYCE - M. Bison jumps backward higher
167. ADBT-E2CE - M. Bison jumps backward much higher
168. ADBT-F342 - Sagat jumps forward farther
169. ADBT-F942 - Sagat jumps forward not as far
170. YDBT-EJDA - Sagat jumps backward farther
171. EDBT-ECDA - Sagat jumps backward not as far
172. ADBT-EJDN + ADBT-EJDY - Sagat jumps up much lower
173. ADBT-ELDN + ADBT-ELDY - Sagat jumps up lower
174. ADBT-ETDN + ADBT-ETDY - Sagat jumps up higher
175. ADBT-EYDN + ADBT-EYDY - Sagat jumps up much higher
176. ADBT-EJC6 - Sagat jumps forward much lower
177. ADBT-ELC6 - Sagat jumps forward lower
178. ADBT-ETC6 - Sagat jumps forward higher
179. ADBT-EYC6 - Sagat jumps forward much higher
180. ADBT-EJDE - Sagat jumps backward much lower
181. ADBT-ELDE - Sagat jumps backward lower
182. ADBT-ETDE - Sagat jumps backward higher
183. ADBT-EYDE - Sagat jumps backward much higher
184. ADBT-F352 - Balrog jumps forward farther
185. ADBT-F952 - Balrog jumps forward not as far
186. YDBT-EJEA - Balrog jumps backward farther
187. EDBT-ECEA - Balrog jumps backward not as far
188. ADBT-EJEN + ADBT-EJEY - Balrog jumps up much lower
189. ADBT-ELEN + ADBT-ELEY - Balrog jumps up lower
190. ADBT-ETEN + ADBT-ETEY - Balrog jumps up higher
191. ADBT-EYEN + ADBT-EYEY - Balrog jumps up much higher
192. ADBT-EJD6 - Balrog jumps forward much lower
193. ADBT-ELD6 - Balrog jumps forward lower
194. ADBT-ETD6 - Balrog jumps forward higher
195. ADBT-EYD6 - Balrog jumps forward much higher
196. ADBT-EJEE - Balrog jumps backward much lower
197. ADBT-ELEE - Balrog jumps backward lower
198. ADBT-ETEE - Balrog jumps backward higher
199. ADBT-EYEE - Balrog jumps backward much higher
200. ADBT-F362 - Vega jumps forward farther
201. ADBT-F962 - Vega jumps forward not as far
202. YDBT-EJFA - Vega jumps backward farther
203. EDBT-ECFA - Vega jumps backward not as far
204. ADBT-ENFN + ADCT-ENFY - Vega jumps up much lower
205. ADBT-ETFN + ADCT-ETFY - Vega jumps up lower
206. ADBT-E2FN + ADCT-E2FY - Vega jumps up higher
207. ADBT-E6FN + ADCT-E6FY - Vega jumps up much higher
208. ADBT-ENE6 - Vega jumps forward much lower
209. ADBT-ETE6 - Vega jumps forward lower
210. ADBT-E2E6 - Vega jumps forward higher
211. ADBT-E6E6 - Vega jumps forward much higher
212. ADBT-ENFE - Vega jumps backward much lower
213. ADBT-ETFE - Vega jumps backward lower
214. ADBT-E2FE - Vega jumps backward higher
215. ADBT-E6FE - Vega jumps backward much higher
Codes 216 through 221 work for Ryu's fireball, Guile's sonic boom, Ken's fireball,
Chun-li's fireball, and Dhalsim's yoga fire and yoga flame. Sagat's tiger shot
must be changed by codes 254 through 258.
216. LDBA-F13E - Light fireballs go faster
217. 4XBA-F73E - Light fireballs go slower
218. LDBA-F13G - Medium fireballs go faster
219. 4XBA-F73G - Medium fireballs go slower
220. LDBA-F13J - Hard fireballs go faster
221. 4XBA-F73J - Hard fireballs go slower
For codes 222 through 258, "faster" may also mean "farther" or " harder," and
"slower"
may also mean "not as far" or " softer"
222. CCFT-CWC4 - Edmond Honda's light sumo head butts are faster
223. CCFT-CGC4 - Edmond Honda's light sumo head butts are slower
224. CCFT-CWC6 - Edmond Honda's medium sumo head butts are faster
225. CCFT-CGC6 - Edmond Honda's medium sumo head butts are slower
226. CCFT-CWC8 - Edmond Honda's hard sumo head butts are faster
227. CCFT-CGC8 - Edmond Honda's hard sumo head butts are slower
228. AARA-ETHC - M. Bison's light psycho crusher is faster
229. AARA-EEHC - M. Bison's light psycho crusher is slower
230. AARA-ETHE - M. Bison's medium psycho crusher is faster
231. AARA-EEHE - M. Bison's medium psycho crusher is slower
232. AARA-ETHG - M. Bison's hard psycho crusher is faster
233. AARA-EEHG - M. Bison's hard psycho crusher is slower
Bison's scissor kick codes may not work in hyper mode
234. AASA-ETBY - M. Bison's light scissor kick is faster
235. AASA-EGBY - M. Bison's light scissor kick is slower
236. AASA-ETB0 - M. Bison's medium scissor kick is faster
237. AASA-EGB0 - M. Bison's medium scissor kick is slower
238. AASA-ETB2 - M. Bison's hard scissor kick is faster
239. AASA-EGB2 - M. Bison's hard scissor kick is slower
240. AAXA-EWAW - Balrog's dash punch is faster
241. AAXA-EEAW - Balrog's dash punch is slower
242. AAXT-E0FC - Balrog's quick turn punch is faster
243. AAXT-EGFC - Balrog's quick turn punch is slower
244. HTWT-FALJ + AAWT-EYCL - All of Balrog's turn punches are the fastest
245. HTWT-FALJ + AEWT-EACL - All of Balrog's turn punches are the slowest
246. ACWA-CJAT - Chun Li's whirlwind kick goes faster
247. ACWA-CCAT - Chun Li's whirlwind kick goes slower
248. ACLA-CTAL - Blanka's light rolling attack is faster
249. ACLA-CGAL - Blanka's light rolling attack is slower
250. ACLA-CTAN - Blanka's medium rolling attack is faster
251. ACLA-CGAN - Blanka's medium rolling attack is slower
252. ACLA-CTAR - Blanka's hard rolling attack is faster
253. ACLA-CGAR - Blanka's hard rolling attack is slower
254. ADBA-FZ3L - Sagat's light tiger shot is faster
255. ADBA-F93L - Sagat's light tiger shot is slower
256. ADBA-FZ3N - Sagat's medium tiger shot is faster
257. ADBA-F93N - Sagat's medium tiger shot is slower
258. ADBA-FZ3R - Sagat's hard tiger shot is faster
259. ADBA-F93R - Sagat's hard tiger shot is slower
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Master code, Throws do no damage, champ. mode only, First hit wins
battle, Allows specials moves in mid-air. |
Click
the above picture for a scan of the codes. Note: These codes may or may
not be the same as those listed above. |