Codes
1 through 10 are only for the Sonic & Knuckles game alone
1. AFKT-AAG0 - Start with 1 life instead of 3
2. AKKT-AAG0 - Start with 2 lives
3. AVKT-AAG0 - Start with 4 lives
4. AZKT-AAG0 - Start with 5 lives
5. A7KT-AAG0 - Start with 7 lives
6. BFKT-AAG0 - Start with 9 lives
7. DFKT-AAG0 - Start with 25 lives
8. GKKT-AAG0 - Start with 50 lives
9. NPKT-AAG0 - Start with 99 lives
10. K2WA-CA4J - Infinite lives
Codes 11 thru 64 work for Sonic & Knuckles game alone and also with
Sonic 3 game attached
11. AWXT-CA4C - Don't lose rings when hit
12. HXRT-AA6A - Infinite time
13. 96BA-CAG6 + 98MA-CAF0 - Keep shields(fire, water, lightning) when
hit
14. AKVT-AA76 + AMNA-EA24 - Keep rings between levels
15. ATGT-CA3Y - Super shoes don't run out with time
16. RENT-C6YA - Sonic can always double jump(can't use water shield or
become Super Sonic)
17. RENT-C6V6 - Sonic can always use Fireball Spin Dash(can't double
jump, bounce, or become Super Sonic)
18. RGSA-A6YY - Only 1 blue sphere needed to get a chaos emerald
19. AANA-CNA0 - Sonic jumps as high as Knuckles(slightly lower than usual)
20. 4ANA-CRA0 - High jump for Sonic
21. 2ANA-CWA0 - Super jump for Sonic
22. AANA-C4A0 - Mega jump for Sonic
23. AANA-DYA0 - Orbital jump for Sonic
24. TB5T-CNCR - Knuckles jumps as high as Sonic(slightly higher than
usual)
25. PV5T-CRCR - High jump for Knuckles
26. AB5T-CWCR - Super jump for Knuckles
27. AB5T-C2CR - Mega jump for Knuckles
28. AB5T-DTCR - Orbital jump for Knuckles
29. ALNA-AACR - Rings worth 2 in special stage
30. ARNA-AACR - Rings worth 3 in special stage
31. AWNA-AACR - Rings worth 4 in special stage
32. A0NA-AACR - Rings worth 5 in special stage
33. BLNA-AACR - Rings worth 10 in special stage
34. A2NT-CAG6 - Only 6 chaos emeralds needed to become Super Sonic
35. AYNT-CAG6 - Only 5 chaos emeralds needed to become Super Sonic
36. ATNT-CAG6 - Only 4 chaos emeralds needed to become Super Sonic
37. ANNT-CAG6 - Only 3 chaos emeralds needed to become Super Sonic
38. AJNT-CAG6 - Only 2 chaos emeralds needed to become Super Sonic
39. AENT-CAG6 - Only 1 chaos emerald needed to become Super Sonic
40. AANT-CAG6 - Become Super Sonic without any chaos emeralds
41. NTNT-CAHL - 100 rings needed to become Super Sonic instead of 50
42. FANT-CAHL - 40 rings needed to become Super Sonic
43. DENT-CAHL - 25 rings needed to become Super Sonic
44. BJNT-CAHL - 10 rings needed to become Super Sonic
45. AENT-CAHL - 1 ring needed to become Super Sonic
46. AANT-CAGY + AAPA-CAB8 - Become Super-Duper Sonic without any emeralds(you
still need 50 rings unless using one of the above codes)
47. NTPT-CA50 - Rings aren't used up as Super(or Super- Duper) Sonic/Knuckles
48. RHJA-E60L - Bonus round always activated after every checkpoint
49. BXLA-EA5G - Bonus round is always Slot Machine
50. A5LA-EA5G - Bonus round is always Glowing Spheres
51. A36A-CACW - Only 6 chaos emeralds needed to become Super Knuckles
52. AZ6A-CACW - Only 5 chaos emeralds needed to become Super Knuckles
53. AV6A-CACW - Only 4 chaos emeralds needed to become Super Knuckles
54. AP6A-CACW - Only 3 chaos emeralds needed to become Super Knuckles
55. AK6A-CACW - Only 2 chaos emeralds needed to become Super Knuckles
56. AF6A-CACW - Only 1 chaos emerald needed to become Super Knuckles
57. AB6A-CACW - Become Super Knuckles without any chaos emeralds
58. NV6A-CADA - 100 rings needed to become Super Knuckles instead of 50
59. FB6A-CADA - 40 rings needed to become Super Knuckles
60. DF6A-CADA - 25 rings needed to become Super Knuckles
61. BK6A-CADA - 10 rings needed to become Super Knuckles
62. AF6A-CADA - 1 ring needed to become Super Knuckles
63. AB6A-CACL + AB6A-CAHR - Become Super-Duper Knuckles without any emeralds(you
still need 50 rings unless using one of the above codes)
64. ACCT-CA2R - Can't drown
Codes 65 through 86 are for Knuckles in the Sonic 2 game
65. AX6D-AA3W - Knuckles doesn't lose rings when hit
66. HWLX-GA2Y - Infinite time
67. SD5X-BJT2 - Rings worth 2
68. SD5X-BNT2 - Rings worth 3
69. SD5X-BTT2 - Rings worth 4
70. SD5X-BYT2 - Rings worth 5
71. SD5X-B2T2 - Rings worth 6
72. SD5X-B6T2 - Rings worth 7
73. SD5X-BAT2 - Rings worth 8
74. AE5X-AAFY - Knuckles starts with 1 life instead of 3
75. AY5X-AAFY - Knuckles starts with 5 lives
76. A65X-AAFY - Knuckles starts with 7 lives
77. BE5X-AAFY - Knuckles starts with 9 lives
78. DE5X-AAFY - Knuckles starts with 25 lives
79. GJ5X-AAFY - Knuckles starts with 50 lives
80. KN5X-AAFY - Knuckles starts with 75 lives
81. NN5X-AAFY - Knuckles starts with 99 lives
82. JV1D-CA6W - Infinite lives
83. PVWD-CRDC - High jump for Knuckles
84. ABWD-CWDC - Super jump for Knuckles
85. ABWD-C2DC - Mega jump for Knuckles
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1.
Infinite Lives, Don't lose rings when hit, Only one blue sphere
needed to get Chaos Emerald, Become Super Sonic without any Chaos
Emeralds, One ring need to become Super Sonic/Super Duper Sonic,
Become Super Duper Sonic without any emeralds(you still need 50
rings unless you use the previous code), Rings aren't used up as
Super(or Super Duper) Sonic.
2. Start with 5, 9, 50, 99 lives, Infinite lives. No other carts must
be attached. |
3.
Infinite time, Super shoes don't run out with time, Sonic can always
double jump(but can't use water shield or become Super Sonic),
Knuckles jumps as high as Sonic, Rings worth 10 in special stage,
Become super-duper Sonic without any emeralds, Rings are used up
as super(or super-duper) Sonic/Knuckles, Bonus rounds always activated
at every checkpoint. |
Click
the above numbers for a scan of the codes. Note: These codes may or may
not be the same as those listed above.
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