Sonic & Knuckles Game Genie Codes


Codes 1 through 10 are only for the Sonic & Knuckles game alone
1. AFKT-AAG0 - Start with 1 life instead of 3

2. AKKT-AAG0 - Start with 2 lives

3. AVKT-AAG0 - Start with 4 lives

4. AZKT-AAG0 - Start with 5 lives

5. A7KT-AAG0 - Start with 7 lives

6. BFKT-AAG0 - Start with 9 lives

7. DFKT-AAG0 - Start with 25 lives

8. GKKT-AAG0 - Start with 50 lives

9. NPKT-AAG0 - Start with 99 lives

10. K2WA-CA4J - Infinite lives

Codes 11 thru 64 work for Sonic & Knuckles game alone and also with Sonic 3 game attached
11. AWXT-CA4C - Don't lose rings when hit

12. HXRT-AA6A - Infinite time

13. 96BA-CAG6 + 98MA-CAF0 - Keep shields(fire, water, lightning) when hit

14. AKVT-AA76 + AMNA-EA24 - Keep rings between levels

15. ATGT-CA3Y - Super shoes don't run out with time

16. RENT-C6YA - Sonic can always double jump(can't use water shield or become Super Sonic)

17. RENT-C6V6 - Sonic can always use Fireball Spin Dash(can't double jump, bounce, or become Super Sonic)

18. RGSA-A6YY - Only 1 blue sphere needed to get a chaos emerald

19. AANA-CNA0 - Sonic jumps as high as Knuckles(slightly lower than usual)

20. 4ANA-CRA0 - High jump for Sonic

21. 2ANA-CWA0 - Super jump for Sonic

22. AANA-C4A0 - Mega jump for Sonic

23. AANA-DYA0 - Orbital jump for Sonic

24. TB5T-CNCR - Knuckles jumps as high as Sonic(slightly higher than usual)

25. PV5T-CRCR - High jump for Knuckles

26. AB5T-CWCR - Super jump for Knuckles

27. AB5T-C2CR - Mega jump for Knuckles

28. AB5T-DTCR - Orbital jump for Knuckles

29. ALNA-AACR - Rings worth 2 in special stage

30. ARNA-AACR - Rings worth 3 in special stage

31. AWNA-AACR - Rings worth 4 in special stage

32. A0NA-AACR - Rings worth 5 in special stage

33. BLNA-AACR - Rings worth 10 in special stage

34. A2NT-CAG6 - Only 6 chaos emeralds needed to become Super Sonic

35. AYNT-CAG6 - Only 5 chaos emeralds needed to become Super Sonic

36. ATNT-CAG6 - Only 4 chaos emeralds needed to become Super Sonic

37. ANNT-CAG6 - Only 3 chaos emeralds needed to become Super Sonic

38. AJNT-CAG6 - Only 2 chaos emeralds needed to become Super Sonic

39. AENT-CAG6 - Only 1 chaos emerald needed to become Super Sonic

40. AANT-CAG6 - Become Super Sonic without any chaos emeralds

41. NTNT-CAHL - 100 rings needed to become Super Sonic instead of 50

42. FANT-CAHL - 40 rings needed to become Super Sonic

43. DENT-CAHL - 25 rings needed to become Super Sonic

44. BJNT-CAHL - 10 rings needed to become Super Sonic

45. AENT-CAHL - 1 ring needed to become Super Sonic

46. AANT-CAGY + AAPA-CAB8 - Become Super-Duper Sonic without any emeralds(you still need 50 rings unless using one of the above codes)

47. NTPT-CA50 - Rings aren't used up as Super(or Super- Duper) Sonic/Knuckles

48. RHJA-E60L - Bonus round always activated after every checkpoint

49. BXLA-EA5G - Bonus round is always Slot Machine

50. A5LA-EA5G - Bonus round is always Glowing Spheres

51. A36A-CACW - Only 6 chaos emeralds needed to become Super Knuckles

52. AZ6A-CACW - Only 5 chaos emeralds needed to become Super Knuckles

53. AV6A-CACW - Only 4 chaos emeralds needed to become Super Knuckles

54. AP6A-CACW - Only 3 chaos emeralds needed to become Super Knuckles

55. AK6A-CACW - Only 2 chaos emeralds needed to become Super Knuckles

56. AF6A-CACW - Only 1 chaos emerald needed to become Super Knuckles

57. AB6A-CACW - Become Super Knuckles without any chaos emeralds

58. NV6A-CADA - 100 rings needed to become Super Knuckles instead of 50

59. FB6A-CADA - 40 rings needed to become Super Knuckles

60. DF6A-CADA - 25 rings needed to become Super Knuckles

61. BK6A-CADA - 10 rings needed to become Super Knuckles

62. AF6A-CADA - 1 ring needed to become Super Knuckles

63. AB6A-CACL + AB6A-CAHR - Become Super-Duper Knuckles without any emeralds(you still need 50 rings unless using one of the above codes)

64. ACCT-CA2R - Can't drown

Codes 65 through 86 are for Knuckles in the Sonic 2 game
65. AX6D-AA3W - Knuckles doesn't lose rings when hit

66. HWLX-GA2Y - Infinite time

67. SD5X-BJT2 - Rings worth 2

68. SD5X-BNT2 - Rings worth 3

69. SD5X-BTT2 - Rings worth 4

70. SD5X-BYT2 - Rings worth 5

71. SD5X-B2T2 - Rings worth 6

72. SD5X-B6T2 - Rings worth 7

73. SD5X-BAT2 - Rings worth 8

74. AE5X-AAFY - Knuckles starts with 1 life instead of 3

75. AY5X-AAFY - Knuckles starts with 5 lives

76. A65X-AAFY - Knuckles starts with 7 lives

77. BE5X-AAFY - Knuckles starts with 9 lives

78. DE5X-AAFY - Knuckles starts with 25 lives

79. GJ5X-AAFY - Knuckles starts with 50 lives

80. KN5X-AAFY - Knuckles starts with 75 lives

81. NN5X-AAFY - Knuckles starts with 99 lives

82. JV1D-CA6W - Infinite lives

83. PVWD-CRDC - High jump for Knuckles

84. ABWD-CWDC - Super jump for Knuckles

85. ABWD-C2DC - Mega jump for Knuckles


1, 2, 3
1. Infinite Lives, Don't lose rings when hit, Only one blue sphere needed to get Chaos Emerald, Become Super Sonic without any Chaos Emeralds, One ring need to become Super Sonic/Super Duper Sonic, Become Super Duper Sonic without any emeralds(you still need 50 rings unless you use the previous code), Rings aren't used up as Super(or Super Duper) Sonic.

2. Start with 5, 9, 50, 99 lives, Infinite lives. No other carts must be attached.
3. Infinite time, Super shoes don't run out with time, Sonic can always double jump(but can't use water shield or become Super Sonic), Knuckles jumps as high as Sonic, Rings worth 10 in special stage, Become super-duper Sonic without any emeralds, Rings are used up as super(or super-duper) Sonic/Knuckles, Bonus rounds always activated at every checkpoint.

Click the above numbers for a scan of the codes. Note: These codes may or may not be the same as those listed above.