Mutant League Football Game Genie Codes


1. R19T-86VA - Master cod, must be entered

2. AG2T-0CHE - Each quarter is 1 minute long

3. B82T-0CHE - Each quarter is 15 minutes long

4. D42T-0CHE - Each quarter is 30 minutes long

5. ADKT-3A7E - Start with 0 timeouts

6. AHKT-3A7E - Start with 1 timeout

7. AMKT-3A7E - Start with 2 timeouts

8. A1KT-3A7E - Start with 5 timeouts

9. BDKT-3A7E - Start with 8 timeouts

10. RHJA-461A - Infinite timeouts

11. AXEA-4A9L - Timeouts not reset at halftime

12. CWSA-4AG6 + CXJT-4ADN - Play clock is 15 seconds

13. D4SA-4AG6 + D5JT-4ADN - Play clock is 30 seconds

14. HWSA-4AG6 + HXJT-4ADN - Play clock is 60 seconds

15. MLSA-4AG6 + MMJT-4ADN - Play clock is 90 seconds

16. RGSA-460L - Play clock is infinite

17. AKBA-0AGR + AKTA-4ADY - 2 downs to get a 1st down instead of 4

18. APBA-0AGR + APTA-4ADY - 3 downs to get a 1st down instead of 4

19. AKTA-4A2E - The down never increments

20. HBST-4AG2 - 1st and 5 after a kickoff or a 1st down

21. ZBST-4AG2 - 1st and 15 after a kickoff or a 1st down

22. 6BST-4AG2 - 1st and 20 after a kickoff or a 1st down

23. GBST-4EG2 - 1st and 50 after a kickoff or a 1st down

24. NBST-4JG2 - 1st and goal after a kickoff or a 1st down

25. HA1T-4AAW - 1st and 5 after a punt or loss of downs

26. ZA1T-4AAW - 1st and 15 after a punt or loss of downs

27. 6A1T-4AAW - 1st and 20 after a punt or loss of downs

28. GA1T-4EAW - 1st and 50 after a punt or loss of downs

29. NA1T-4JAW - 1st and goal after a punt or loss of downs

30. BXXA-2AH8 + BXXT-2AAG - Kick meter goes up to 1/3 maximum

31. DDXA-2AH8 + DDXT-2AAG - Kick meter goes up to 2/3 maximum

32. RHXT-26TR - Once kick meter reaches maximum, it stays there

33. AJMA-4A22 - Touchdown worth 0 points

34. REMA-5ET2 - Touchdown worth 1 point

35. REMA-5JT2 - Touchdown worth 2 points

36. REMA-5NT2 - Touchdown worth 3 points

37. REMA-5TT2 - Touchdown worth 4 points

38. REMA-5YT2 - Touchdown worth 5 points

39. REMA-56T2 - Touchdown worth 7 points

40. REMA-5AT2 - Touchdown worth 8 points

41. AJXT-4A6Y - Field goal worth 0 points

42. REXT-5EYY - Field goal worth 1 point

43. REXT-5JYY - Field goal worth 2 points

44. REXT-5TYY - Field goal worth 4 points

45. REXT-5YYY - Field goal worth 5 points

46. REXT-52YY - Field goal worth 6 points

47. REXT-56YY - Field goal worth 7 points

48. REXT-5AYY - Field goal worth 8 points

49. AL7T-2A36 - Safety worth 0 points

50. RG7T-3EV6 - Safety worth 1 point

51. RG7T-3NV6 - Safety worth 3 points

52. RG7T-3TV6 - Safety worth 4 points

53. RG7T-3YV6 - Safety worth 5 points

54. RG7T-32V6 - Safety worth 6 points

55. RG7T-36V6 - Safety worth 7 points

56. RG7T-3AV6 - Safety worth 8 points

57. AJXT-4A46 - Extra point worth 0 points

58. REXT-5JW6 - Extra point worth 2 points

59. REXT-5NW6 - Extra point worth 3 points

60. REXT-5TW6 - Extra point worth 4 points

61. REXT-5YW6 - Extra point worth 5 points

62. REXT-52W6 - Extra point worth 6 points

63. REXT-56W6 - Extra point worth 7 points

64. REXT-5AW6 - Extra point worth 8 points

65. AJMA-4A50 - 2 point conversion worth 0 points

66. REMA-5EX0 - 2 point conversion worth 1 point

67. REMA-5NX0 - 2 point conversion worth 3 points

68. REMA-5TX0 - 2 point conversion worth 4 points

69. REMA-5YX0 - 2 point conversion worth 5 points

70. REMA-52X0 - 2 point conversion worth 6 points

71. REMA-56X0 - 2 point conversion worth 7 points

72. REMA-5AX0 - 2 point conversion worth 8 points

- Master code, Infinite time-outs, Play clock is infinite.
Click the above picture for a scan of the codes. Note: These codes may or may not be the same as those listed above.