1.
R19T-86VA - Master cod, must be entered
2. AG2T-0CHE - Each quarter is 1 minute long
3. B82T-0CHE - Each quarter is 15 minutes long
4. D42T-0CHE - Each quarter is 30 minutes long
5. ADKT-3A7E - Start with 0 timeouts
6. AHKT-3A7E - Start with 1 timeout
7. AMKT-3A7E - Start with 2 timeouts
8. A1KT-3A7E - Start with 5 timeouts
9. BDKT-3A7E - Start with 8 timeouts
10. RHJA-461A - Infinite timeouts
11. AXEA-4A9L - Timeouts not reset at halftime
12. CWSA-4AG6 + CXJT-4ADN - Play clock is 15 seconds
13. D4SA-4AG6 + D5JT-4ADN - Play clock is 30 seconds
14. HWSA-4AG6 + HXJT-4ADN - Play clock is 60 seconds
15. MLSA-4AG6 + MMJT-4ADN - Play clock is 90 seconds
16. RGSA-460L - Play clock is infinite
17. AKBA-0AGR + AKTA-4ADY - 2 downs to get a 1st down instead of 4
18. APBA-0AGR + APTA-4ADY - 3 downs to get a 1st down instead of 4
19. AKTA-4A2E - The down never increments
20. HBST-4AG2 - 1st and 5 after a kickoff or a 1st down
21. ZBST-4AG2 - 1st and 15 after a kickoff or a 1st down
22. 6BST-4AG2 - 1st and 20 after a kickoff or a 1st down
23. GBST-4EG2 - 1st and 50 after a kickoff or a 1st down
24. NBST-4JG2 - 1st and goal after a kickoff or a 1st down
25. HA1T-4AAW - 1st and 5 after a punt or loss of downs
26. ZA1T-4AAW - 1st and 15 after a punt or loss of downs
27. 6A1T-4AAW - 1st and 20 after a punt or loss of downs
28. GA1T-4EAW - 1st and 50 after a punt or loss of downs
29. NA1T-4JAW - 1st and goal after a punt or loss of downs
30. BXXA-2AH8 + BXXT-2AAG - Kick meter goes up to 1/3 maximum
31. DDXA-2AH8 + DDXT-2AAG - Kick meter goes up to 2/3 maximum
32. RHXT-26TR - Once kick meter reaches maximum, it stays there
33. AJMA-4A22 - Touchdown worth 0 points
34. REMA-5ET2 - Touchdown worth 1 point
35. REMA-5JT2 - Touchdown worth 2 points
36. REMA-5NT2 - Touchdown worth 3 points
37. REMA-5TT2 - Touchdown worth 4 points
38. REMA-5YT2 - Touchdown worth 5 points
39.
REMA-56T2 - Touchdown worth 7 points
40. REMA-5AT2 - Touchdown worth 8 points
41. AJXT-4A6Y - Field goal worth 0 points
42. REXT-5EYY - Field goal worth 1 point
43. REXT-5JYY - Field goal worth 2 points
44. REXT-5TYY - Field goal worth 4 points
45. REXT-5YYY - Field goal worth 5 points
46. REXT-52YY - Field goal worth 6 points
47. REXT-56YY - Field goal worth 7 points
48. REXT-5AYY - Field goal worth 8 points
49. AL7T-2A36 - Safety worth 0 points
50. RG7T-3EV6 - Safety worth 1 point
51. RG7T-3NV6 - Safety worth 3 points
52. RG7T-3TV6 - Safety worth 4 points
53. RG7T-3YV6 - Safety worth 5 points
54. RG7T-32V6 - Safety worth 6 points
55. RG7T-36V6 - Safety worth 7 points
56. RG7T-3AV6 - Safety worth 8 points
57. AJXT-4A46 - Extra point worth 0 points
58. REXT-5JW6 - Extra point worth 2 points
59. REXT-5NW6 - Extra point worth 3 points
60. REXT-5TW6 - Extra point worth 4 points
61. REXT-5YW6 - Extra point worth 5 points
62. REXT-52W6 - Extra point worth 6 points
63. REXT-56W6 - Extra point worth 7 points
64. REXT-5AW6 - Extra point worth 8 points
65. AJMA-4A50 - 2 point conversion worth 0 points
66. REMA-5EX0 - 2 point conversion worth 1 point
67. REMA-5NX0 - 2 point conversion worth 3 points
68. REMA-5TX0 - 2 point conversion worth 4 points
69. REMA-5YX0 - 2 point conversion worth 5 points
70. REMA-52X0 - 2 point conversion worth 6 points
71. REMA-56X0 - 2 point conversion worth 7 points
72. REMA-5AX0 - 2 point conversion worth 8 points
|
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Master code, Infinite time-outs, Play clock is infinite. |
Click
the above picture for a scan of the codes. Note: These codes may or may
not be the same as those listed above. |