John Madden Football '93 Game Genie Codes


1. RH9T-860T - Master code, must be entered

2. ESPT-AAD6 - Play clock starts at 35 seconds instead of 45

Codes 3 through 5 may cause delays in plays and kickoffs when you play against the computer

3. HXPT-AAD6 - Play clock starts at 60 seconds, use in 2- player mode

4. MMPT-AAD6 - Play clock starts at 90 seconds, use in 2- player mode

5. ALCT-CA7T - Play clock frozen, use on 2-player game only

6. D4LT-CABE - Each quarter lasts 30 seconds instead of 5 minutes

7. HWLT-CABE - Each quarter lasts 1 minute

8. SCLT-CABE - Each quarter lasts 2 minutes

9. 0WLT-CABE - Each quarter lasts 3 minutes

10. OCLT-CJBE - Each quarter lasts 20 minutes

11. BCLT-CRBE - Each quarter lasts 30 minutes

12. CCLT-C6BE - Each quarter lasts 60 minutes

13. CCDA-CA2L - No time limit(game lasts forever)

14. ACWA-AAG6 - Home team starts with 0 timeouts instead of 3

15. AGWA-AAG6 - Home team starts with 1 timeout

16. ALWA-AAG6 - Home team starts with 2 timeouts

17. A0WA-AAG6 - Home team starts with 5 timeouts

18. BGWA-AAG6 - Home team starts with 9 timeouts

19. ACWA-AAHC - Visiting team starts with 0 timeouts instead of 3

20. AGWA-AAHC - Visiting team starts with 1 timeout

21. ALWA-AAHC - Visiting team starts with 2 timeouts

22. A0WA-AAHC - Visiting team starts with 5 timeouts

23. BGWA-AAHC - Visiting team starts with 9 timeouts

24. RG3T-A6WG - Infinite timeouts for both teams

25. AMJA-AAA8 - Only have 1 play to get a first down

26. ASJA-AAA8 - Only have 2 plays to get a first down

27. AXJA-AAA8 - Only have 3 plays to get a first down

28. A5JA-AAA8 - Have 5 plays to get a first down

29. A9JA-AAA8 - Have 6 plays to get a first down

30. BDJA-AAA8 - Have 7 plays to get a first down

31. AMJA-AA22 - Always first down(never lose possession on downs)

32. FDLT-AADR - Only need 5 yards for a first down

33. SDLT-AADR - 15 yards needed for a first down

34. YDLT-AADR - 20 yards needed for a first down

35. 8DLT-AADR - 30 yards needed for a first down

36. AMLT-AA5Y - Always goal-to-go(must get touchdown)

37. AMKT-AA9A - Touchdown worth 0 points

38. GDKT-BE1A - Touchdown worth 1 point

39. GDKT-BJ1A - Touchdown worth 2 points

40. GDKT-BN1A - Touchdown worth 3 points

41. GDKT-BT1A - Touchdown worth 4 points

42. GDKT-BY1A - Touchdown worth 5 points

43. GDKT-B61A - Touchdown worth 7 points

44. GDKT-BA1A - Touchdown worth 8 points

45. ADKA-BE40 - Extra point worth 0 points

46. AMKA-BE40 - Extra point worth 2 points

47. ASKA-BE40 - Extra point worth 3 points

48. AXKA-BE40 - Extra point worth 4 points

49. A1KA-BE40 - Extra point worth 5 points

50. A5KA-BE40 - Extra point worth 6 points

51. A9KA-BE40 - Extra point worth 7 points

52. BDKA-BE40 - Extra point worth 8 points

53. ADKA-BE5G - Field goal worth 0 points

54. AHKA-BE5G - Field goal worth 1 point

55. AMKA-BE5G - Field goal worth 2 points

56. AXKA-BE5G - Field goal worth 4 points

57. A1KA-BE5G - Field goal worth 5 points

58. A5KA-BE5G - Field goal worth 6 points

59. A9KA-BE5G - Field goal worth 7 points

60. BDKA-BE5G - Field goal worth 8 points

61. AMLA-AA5W - Safety worth 0 points

62. GDLA-BEXW - Safety worth 1 point

63. GDLA-BNXW - Safety worth 3 points

64. GDLA-BTXW - Safety worth 4 points

65. GDLA-BYXW - Safety worth 5 points

66. GDLA-B2XW - Safety worth 6 points

67. GDLA-B6XW - Safety worth 7 points

68. GDLA-BAXW - Safety worth 8 points