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                         FAQ/Walkthrough
>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==
                         For Sega Genesis
                           Version 1.0
                         By Chris Zawada
                         User: antseezee
                   E-mail: antseezee@epix.net
                         Created: 01/08/05
                       Last Update: 01/08/05
                    Copyright 2005 Chris Zawada 
-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

Author's Note
---------------------------- 
The Double Dragon series has always been defined as one united term - kicking 
butt. Whether it be the flying hurricane kick, the numerous baddies that get 
pummeled, or the memorable Abobo, it was practically the definition of a 
fighting platform game. Progress through industrialized society with one goal 
in mind, the rescue or revenge a certain person. Double Dragon 2 is the sequel 
to the original Double Dragon, and it came out fairly bad on the Sega Genesis. 
Unlike the NES version which is a standalone, the Genesis version is a direct 
port of the Arcade version. The sad part is that most of the graphics and 
audio got sacrificed on the port version, meaning you have a toned down game. 
Not to mention the enemy AI is somewhat more challenging than it should be. 
This guide will provide a brief walkthrough, and boss strategies.

Contributing/Feedback
----------------------------
If you have any contributions, feedback, or strategies you'd like to have 
added to the guide, contact me via e-mail or on GameFAQs. I'll be more than 
content to add your segment of information, and will also provide credit. If 
you have any questions you'd like added to the Common Questions section, ask. 
I simply don't have the time to sit around thinking of questions. Provide me 
with what you want to know!

Updates
----------------------------
=01/08/05= v1.0
Finished the FAQ. Only took a few hours, and the game was very short. Not what 
I expected.

=01/08/05= v1.0
Started the FAQ. Estimating to finish it within the end of the day. Waiting 
for the Punisher to come out so that can be FAQed.

          ============================
          -    Table of Contents     -
          ============================
          1) Introduction
          2) Game Basics
             > Controls
             > Characters
          3) Game Modes
             > Description of each          
          4) Walkthrough
             > Mission 1
             > Mission 2
             > Mission 3
             > Mission 4
          5) Codes
          6) Common Questions
          7) Copyright/Distribution/Reproduction Guidelines
          8) Proper Credits

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 1) Introduction          -
============================
If you haven't heard of the Double Dragon series, then you're either a Bruce 
Lee fanatic, or just one bored gamer. One of the earlier series to introduce 
platform fighting games was Double Dragon. It practically inspired the beat-em-
up genre with great expectations, by combining level traversing with the 
kicking of baddies' butts. To start off, Double Dragon 2 is the sequel to the 
original. Rather than your girlfriend, Marion, being kidnapped or stolen, 
she's actually murdered in this one. You decide to seek out revenge against 
the associates who did this, wreaking havoc, destruction, and melee whereever 
it deserves to be. Double Dragon 2 for the Genesis is actually a direct port 
of the arcade version, meaning you "should" see similar graphics/audio 
throughout the game. The translation got hampered though, and many of the 
important key elements were shot down quality wise.

Regardless, each level you progress through contains a series of mini-baddies, 
ending off with a level boss. The boss is usually tougher than the other 
opponents, and there are certain ways of destroying them. Sometimes enemies 
will be equipped with knives, whips, chains, and boxes that you can use 
against them, by first disarming them. Other times, you can karate kick people 
off ledges to fall to their death. Double Dragon 2 keeps many of the fun 
gameplay elements we remember from the series, it just doesn't keep any of the 
quality elements that help make the game better. Because of this, it is often 
regarded as a horrible arcade version of the Double Dragon series.

The storyline is quite simple. Your girlfriend, Marion, is murdered by a 
street gang, and you decide to exact revenge against all associated with the 
gang. This means you'll be breaking up smuggling rings, illegal drug 
operations, and most of all, setting revenge upon thy opponents.

----------------------------

_____________________
##### GAME INFO #####
//////////|\\\\\\\\\\
Players: 1-2
Developer: Technos
Released: 1991
Rarity: fairly rare
Special Features: n/a
Cover Art on box: 
- Shows Billy Lee holding onto Marion while being whipped by a chain

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 2) Game Basics           -
============================
The Genesis controller is fairly simple to understand thanks to the A,B,C 
layout. Double Dragon 2's control system is also considered to be unique, as 
it was the first in the series to introduce a "proximity" system, where button 
pressing was based on your facing direction.

KEY representation for each button:

             A = A button (black)
             B = B button (black)
             C = C button (black)
   Control Pad = directional pad (black)
         START = start button (gray)    

 ______________
/Game Controls/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      Up/Down - moves character up/down, useful for entering doorways/elevators
   Left/Right - moves player left/right across screen
          A/C - performs normal punch/back kick, depends on which direction you
                face
            B - jumps
      B + A/C - press this at the peak of the jump TOWARDS an enemy to perform
                Cyclone kick
      B + A/C - press this with someone behind you and you'll back hyperelbow
        START - pause game

- The control system works as follows. Basically, if you're facing frontwards 
towards an enemy, and you press the C button (rightmost on the controller), 
you will punch. If you're facing right, an enemy is behind you, and you tap A, 
you'll back-kick them. The system is based on the direction of your character. 
Facing the other way would reverse the attacking buttons. To perform a cyclone 
kick, jump, and press the toward attack button at the PEAK of the jump. The 
cyclone kick lasts about two seconds, and hits all enemies standing around 
you. Some opponents are smart enough to duck out of the way. You can also 
perform a hyperelbow attack, which is the same as before, except you jump, and 
quickly press the back-attack button. The back elbow is an instant knockdown, 
and hits close range targets with ease.

 ___________
/Characters/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Double Dragon series features many "familiar" characters that repeat 
themselves throughout the series. This section will briefly describe them.

             |[ Billy Lee ]|
- ROLE: Martial Arts master
- Billy is the main character of the game. He has blonde hair in the game, 
although normally he has a reddish/brown mix. Billy and Jimmy are brothers. 
They have their own dojo where they practice various moves. The speciality 
move for both is the Cyclone Kick.

             |[ Jimmy Lee ]|
- ROLE: Martial Arts master
- Jimmy is the secondary character of the game, only attainable during 
2Player. He has red hair in the game, although normally he has a blonde mix. 
Billy and Jimmy are brothers. They have their own dojo where they practice 
various moves. The speciality move for both is the Cyclone Kick.

             |[ Willy ]|
- ROLE: Shadow Gang Overlord
- This is pretty much your arch-nemesis throughout the game. In the 
introduction sequence, he murders Marion, your girlfriend. Willy is equipped 
with an M16 that fires in five bullet bursts, and that's his primary attack. 
He also performs basic melee attacks.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 3) Game Modes            -
============================
Double Dragon 2 not only featured an encompassing beat-em-up mode, but it 
has "usually" offered co-op play throughout. Rather than just playing as the 
generic Billy Lee, why not play with a friend, and kick ass together! At 
least, that's the theme Technos was trying to get across. You must remember 
that Double Dragon 2 is a challenging game, which is why it's best to 
customize it before playing.

 ________
/1Player/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the primary mode of play in DD2. You basically play as Billy Lee, on a 
quest to exact vengeance against those who murdered your girlfriend. You'll be 
taken through a series of levels where you'll face up to three enemies at one 
time, with ending bosses on each level. An ending is rewarded to you for 
beating the game.

 ________
/2Player/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the secondary mode of play in DD2. You play as Billy and Jimmy Lee, 
who are karate/judo/tae kwan do/kick butt masters. Jimmy should have blonde 
hair, but he doesn't. There are more enemies, but the difficulty is based on 
what you set it to.

 ________
/Options/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the way of customizing your game before it begins. After selecting one 
or two players, go to the Options menu. You can set the difficulty to Easy, 
Normal, or Hard. On the lower difficulties, the life meter of each enemy is 
shorter. On Hard though, there is a huge increase. You can set your extra 
player lives anywhere from three to five people. I recommend maxing this, as 
you'll need every chance to keep on playing the game. Finally, you can do a 
sound test of some of the soundtracks in the game to make sure they work.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 4) Walkthrough           -
============================
This is the main game mode of the FAQ. It will guide you through each level, 
tell you of the enemy encounters, what to expect, and how to defeat bosses. 
Spoilers may be present if you're reading ahead, but there's not much to spoil 
except plenty of kicked butt.

 ________________________
/Mission 1 - Street Race/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   *A brief cutscene shows Marion standing outside, when she is gunned down by
    the leader of the Shadow gang, a man in a reddish-masked uniform. She dies.
    Suddenly, Billy pops out of the garage, and notices her death. He sees the
    men running away from the scene.*

Move to your right and you'll run into three thugs. Watch for the wifebeater-
dressed thugs, as they can do rolls and jump kicks. Try using your cyclone 
kick, and combo punches to bring one of them down, then concentrate on the 
other two. You'll run into a group of Linda and her two friends, who simply 
don't feel like playing. Disarm the woman with the metal whip, then try to use 
it on the others. Jump over the knife-tossing women, and again, make use of 
the weapons. Try to keep the metal chain on the screen, so you can use it up 
ahead. Proceed ahead, and watch out for a red conveyor door. Hit the large 
muscular man who pops out with the chain, or jump kick him. You can make use 
of the wooden box on the ground as well, but it only acts as a projectile. 
You'll run into another three thugs, 2 wifebeaters and the scruffy man. One of 
them has a shovel. Make use of either the box or whip from before. You can 
also go to the roof if you're having trouble, but they USUALLY will not follow 
up. Finally, three more Linda thugs ahead, and thankfully they're unarmed, so 
it should be a quick fight. Proceed to the right end.

You'll run into the end boss of the level. You should STILL have a weapon of 
some sort from before (either the Shovel or Chain). Just keep whipping the 
boss with it, and he'll eventually teleport away, leaving his uniform behind. 
If you don't have a weapon, try using jump kicks and cyclone kicks to repel 
him. The boss has heavy grapple moves, where he'll try to get in close. 
Mission complete!

 _______________________________
/Mission 2 - Industrial Complex/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   *Billy pops out of an elevator, and arrives near the base of an established
    complex.*

Start off by grabbing the Swedish Ball next to the iron slabs. Toss it at the 
three thugs that rush you from the right. Once they're down, take the Ball 
with you. Toss it up the packed steps near the pit, then engage the two women 
up top. You can use the ball. I found it too difficult to try and hit them off 
the ledge, so I just kept beating them down. Jump up the next ledge, then hold 
up to bring the screen up. A black-haired man will pop out from a backdoor 
room. You'll have a narrow space to navigate through. I found it best to 
initially jump kick him to the ground. Then, move back, and re-engage but with 
a Cyclone Kick. Keep mixing the attacks up to catch him off guard. The jump 
kick is a sure fire way of knocking him down, but does little damage. The 
cyclone kick does extra damage, but sometimes he will "duck" under it. He'll 
mainly do grapple moves, which is why you shouldn't let him close. He also has 
a melee punch attack, so it gets rough if you time your punches. Climb the 
ladder when you're done. There should be three conveyor belts moving. Three 
green-colored thugs will drop from above. Try to move from belt-to-belt, 
luring the enemies towards you (one at a time). Try using normal combos for 
the quick kills.

Now, stay on the middle conveyor belt and go right. Jump at the ledge to solid 
ground. Three more generic thugs will pop from the brown door. Since the area 
is narrow, make use of Cyclone Kicks and jump kicks to neutralize opponents. 
It can get messy trying to do normal combos. Climb down the ladder, then 
engage Linda and the two thugs who pop from the doorway. This time, try doing 
one cyclone kick with them to your left, and they should fly off the ledge. 
Great for a quick kill. Go right. You should see a doorway in the center. When 
the light reaches the third slot, three generic thugs pop out. Try to lure 
them on the conveyor belt, get them behind you, then kick once to stun them. 
They'll die when they reach the blackness at the end of the belt. The next 
series of bad guys will consist of 2 Lindas, and a Arnold-look-a-like boss. 
The man has red eyes that pierce through his glasses. This guy is faster than 
your typical boss from before, so watch out. Try to rid of the Lindas first by 
luring them onto the belt, and kicking them off. The man will do powerful judo 
chops and kicks. I found it best to jump onto the belt, lure them over, then 
jump kick OVER them, and hope they stand still on it.

 ___________________________
/Mission 3 - Mountain Fight/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   *Billy pops out from the complex, to only reveal himself in a mountain
    setting with a sunset.*

Move right and quickly engage the pair of thugs. You'll run into two more 
Commando Lindas. These women are equipped with ranged grenades that can be 
used when you get out of melee range. They explode upon impact, so WATCH out. 
Thankfully, the damage is low, but they're still stuntastic. Try to use combos 
and jump kicks to neutralize them. Move right as usual. Three more generic 
thugs are awaiting to attack you near the barns. Nothing you cannot handle. 
Again, you'll face three more to the right, but this time there's a log on the 
ground. Make your way over, grab it, and toss it at the opposing enemies. Many 
of them will attempt to pick it up, which is perfect timing to ambush them 
with some powerful jabs. Up ahead, it will get very tough. A tractor in the 
background will light up its headlights when it's about to "expand" with some 
sharp floor blades. Try to cyclone kick when then lights reach their peak, to 
avoid being sliced on the ground. Unfortunately, the arena is limited during 
this battle when you face the three thugs. The blades do little damage, but 
are annoying. Concentrate on killing the three thugs with Cyclone Kicks and 
Jump Kicks. Getting a weapon and using it is too hard because you'll be 
knocked down by the time you start to wield it.

Once they're dead, move right. Make sure you take the Shovel that one of the 
thugs had. You'll run into two Biker Muscles. Quickly shovel them down. If you 
don't have a weapon, you will be screwed because they're big, fast, and 
strong. Now, proceed right. Two red-dressed Murderous look-a-likes will pop 
out from above. Keep shoveling away, and get both of them on one side (so 
you're not flanked). Keep swiping with the weapon till they teleport-retreat. 
Now, it tells you to invade the enemy base. Jump onto the elevator, and it'll 
shoot you up. You'll be ambushed by 2 Abobo-look-a-likes. Use Jump Kicks and 
small combos to knock them down. Cyclone Kicks are effective, but you can also 
back kick the two Abobos. Just time the first kick in range, and the second 
kick should knock both down. Move to the right until you see a temple 
entrance. Suddenly, a Samurai dude will pop out of the doorway. He has two 
sharp swords, and isn't going to show mercy. Honestly, I found it easiest to 
jump repeat kick this boss. Basically, knock him down with a Jump Kick. Now, 
Jump Kick in the air and time it so he gets knocked down, right after getting 
up. Just keep doing it. It's not too tedious because the boss is fast and has 
great recovery time. Takes about 15-20 Jump Kicks to put him down permanently. 
Note that Cyclone Kicks are not an effective attack. While they'll work at 
times, he actually has a jump counter which he uses on you as you float in the 
air.

 __________________________
/Mission 4 - Temple Battle/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

   *Billy pops through the Temple entrance to reveal himself inside a shiny
    Arabian-like palace. I hope this isn't a terrorist hideout!*

Two Biker Muscles will greet you along the right. The trick is to jump past 
them, go to the far right, then move down, and kick them off the ledge to the 
left. Time your back kicks so they both get engaged. One will probably get 
smart enough and try to flank you along the right. All you have to do is move 
back, jump kick them, lure them back down, and repeat. Two more green Samurai 
dudes will rush from the right. Somehow, get them to face the pit, with you 
facing left. This is where the Cyclone Kick is effective. While they'll duck 
under it a few times, usually one of them will get pelted and fly off the 
ledge. It's great for a quick and easy death. Now, move right, but watch out 
for the poky Spear statue. This guy was pesky. Just go near the bottom, and 
proceed right as the spear retreats. Up ahead will be solid pillars that blast 
out of the wall. There is NO set pattern to it. They shoot out randomly from 
either a high/low spot, with three columns. However, the same spot never 
repeats twice. Just stay in one column, jump over, and try to reach the 
ladder. I took some damage regardless.

Climb down, and engage the two wifebeater thugs at the bottom. Fairly easy, 
and a great warmup from obstacle dodging. Now, two Teleport Bosses will breach 
the wall. These guys are a real pain to kill, because there are no ledges to 
hit them off, nor weapons to use. Focus on Jump Kicks and Cyclone Kicks if 
possible. It was way too hard try to time back kicks, because of their double 
damage grapple move. Move right, and you'll see a black doorway. Suddenly, two 
Biker Muscles and Linda pop out. I found it easiest to get a spot along the 
left part of the area, face your back to the Biker Muscles, and wait for them 
to get near. Now, just back kick them, and repeat the strategy. For some 
reason, Linda should stay behind, and the two Biker Muscles have no ranged 
attacks. Once dead, you'll move into the next room. Two Arnies are here to 
greet you. These guys are a pain, if you remember from level two. Since there 
are no pits or weapons, use CYCLONE KICKS. Mix your attacks with Jump Kicks to 
stun them. Arnies can dodge the cyclones, but mixing them with Jump Kicks will 
catch em' off guard.

Once they're down, another series of dual orange Samurai Dudes will pop out. 
Use the Jump Kick strategy, and try to get them lined up horizontally, so BOTH 
are knocked down immediately. Cyclone Kicks are NOT effective against the 
Samurais, although they're great for temporary evasion. After one of them 
dies, Willy, the game's ending boss will appear. He murdered your girlfriend, 
that bloody bastard! The problem is that you'll have to deal with the 
remaining Samurai and Willy, which is almost INSANE. Your best bet is to focus 
on the Samurai first. Try to get a quick back-kick combo in. Willy basically 
scrolls vertically along the screen firing bullets. He will fire over your 
feigned body though, which should keep knocking you down. Try to move 
vertically to avoid getting gunned down. Once Willy is alone, don't even 
bother back kicking; it's a waste of time. Instead, get front punches in, and 
do uppercuts. Willy has a melee attack with the butt of the gun, but he can be 
caught off-guard quite easily. Jump Kicks are also somewhat futile. His burst 
intervals are five shots, so rush in after the fifth shot for an exposed Willy 
(haha, that's funny). Repeat this strategy, and Willy should die.

   *Suddenly, the screen darkens, and a purplish-image of Billy rises from
    the ground. It's your mirror image of hate and revenge! Dun, dun, dun!*

The mirror image of yourself is fairly easy to kill. Knock him down with a 
punch combo, back kick, or jump kick. He will then teleport into the ground, 
and mystically warp up into your body. It does minimal damage but is 
effective. To evade it, simply continually hop around the room after knocking 
Evil Billy down. There's no way he can affect you. After several knockdowns, 
he will fall into the ground.

   *Billy enters the doorway, and we're brought to some flashbacks of Billy
    kicking butt. He defeats each of the four bosses (teleport man, Arnie,
    Samurai Dude, and Willy). That's pretty much it though. There's no
    excitement, some revenge-squeezing scene, just Billy kicking butt.
    So much for the storyline.*

                  .===              THE END
                 / __)        _
                 (  ||_.''.  {_}
       ----       | =/ \   /' :
                 /\_~/() \__.'     ____
      ----      |_   \   //  |''''`    |-'8,
         --   _ :  |_ '-[]___/   '.....\--.O
             {_}'' .'\ //  |':````
              '...'   /\\_/    `,
                     //|\ '.._.'
                    // //

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

=============================
- 5) Codes                  -
=============================
Many games are limited in action. Double Dragon 2 is one of them. In order to 
expand the experience, certain codes/secrets allow you to increase the 
replayability aside from getting a friend to play along. This section will 
describe some of the available codes for the game.

-- THERE ARE NO KNOWN CODES for Double Dragon 2.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 6) Common Questions      -
============================

)) Gameplay ((
----------------------------

<< How does this compare to other beat-em-up games on the Genesis? >>

- To be honest, this one is quite crappy. The best series by far is Streets of 
Rage, which rules over Double Dragon in graphics, music, and yes, even 
gameplay. To be honest, this game would barely receive an average rating from 
most reviewing websites if it wasn't for the "Double Dragon" tagged theme. The 
game has a popular name, but the music/sound effects are horrid. Graphics are 
dark-colored, and do not show the vibrant atmosphere of the DD universe. Not 
to mention the game is very short, consisting of only 4 missions, which is a 
disgrace in my opinion. A boring ending does not help the situation. Overall, 
I'd rate it a 3/10. The NES version is a much better choice in my opinion.

<< How many Double Dragon games are there on the Genesis/Megadrive? >>

- There are technically four releases of the Double Dragon series for the Sega 
Genesis, although one of them was a Japanese release. Double Dragon, Double 
Dragon 2, Double Dragon 3, and Double Dragon 5 were all released for it. 
Double Dragon 2 was released in Japan only, hence why it's hard to find and 
rarely played. The other three were all released in North America, so no 
worries there. From what I hear, most of the Genesis versions are worth 
avoiding. The SNES only has a few, but has the funtacular Super Double Dragon.

<< Why is this version so bad? >>

- Little is known on what exactly happened. While the game was ported by 
Technos Japan, something obviously went wrong in between. As some of you may 
know, the NES version of the game is much brighter, features more levels, and 
is often considered the best of the Double Dragon trilogy on the NES. However, 
DD2 on the NES wasn't exactly "ported" over. It more of the less had a 
standalone story that separated it from the other games. DD2 on the Genesis 
tries to emulate the exact arcade port, and simply doesn't have the hardware 
to do it. The color palettes are horribly off, and the sound is a complete 
abomination. My guess is that the Genesis lacked the hardware to match the 
arcade version correctly, and Technos said screw it. I'm not even sure the 
level designs match the same, and a special "flying sidekick" was removed from 
the Genesis version. Many things are missing, include quality. Was it worth 
the sacrifice? Probably not, since most people dislike this game.

<< Who are the bad guys in the game? >>

- I honestly do not know each of their names, although fans of the Double 
Dragon series probably do. Each thug in the game is categorized with a general 
name. For example, the women fighters are Lindas, and the final boss of the 
game is Willy - thug of the Shadow Gang. Basically, in the first Double 
Dragon, they kidnap your girlfriend (she must have been hot), and you rescue 
her back, while beating most of them down. They decide to exact revenge 
against you by killing Marion, which angers you, thus making you counter with 
vengeance of your own. All in all, the Shadow Gang comes back into play from 
the original classic.

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

==========================================================
- 7) Copyright/Distribution/Reproduction Guidelines      -
==========================================================
This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted 
by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO 
NOT steal anything from this FAQ. If you want to use some information in your 
own guide, simply ask me. If you want to place this guide on your website, 
either link to the GameFAQs game page, or download the file and place it on 
your own web server. Basically, you can post this on your website as long as 
its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, 
all proper credit is due when necessary. Also, don't even think about selling 
FAQs. Trying to prosper off of other people's work will get you in big time 
trouble (coming from an eBay seller myself).

This is a list of the current known sites that host my FAQs:

- http://www.gamefaqs.com/
- http://www.ign.com/
- http://www.neoseeker.com/
- http://www.cheatcc.com/ 
- http://www.cheatplanet.com/

-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>-

============================
- 8) Proper Credit        -
============================
I'd like to thank the following people for their help in making this FAQ 
possible:

)) CJayC (( for constantly updating GameFAQs, and dedicating his entire life 
to it. Takes a lot of effort to keep a site going this long.

)) Rootsecure.net (( for providing an ASCII generator which I used to create 
the title. Very nifty, useful as always, thanks.

  "Some people make sacrifices to make other people happy." - Chris Zawada
  "Frrrrreeeeeeeeeeeddddoooooooooommmmm!" - William Wallace, Braveheart