Name: Quake Mission Pack No. 1 - Scourge of Armagon |
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QMP#1 was played on my Power Mac G4, 450Mhz machine under OS 9.2.2 with a 64 meg ATI Radeon 8500 card and 1 gig of ram. It was running with all options turned to their highest settings and at a screen resolution of 1280X1024. The game was played through on the "Hard" difficulty level. | |||||||
Patches? | Just for kicks, let me present the system requirements: | ||||||
None that I have found. Though if you're interested in any of the new code that was used in the expansion, it's all available in the game's Official Download section. |
Any Power Macintosh with at least 16MB of Ram, color monitor and CD-Rom drive.(Quick Note: As this expansion wasn't originally developed for the Mac, there are no system requirements to speak of...though if your Mac can play Quake, you can play this) |
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After
destroying the evil Shub-Niggurath, you arrive back at the original military
complex where you started your horrific journey. Noticing that the place
is empty, you begin your investigation into where everyone has gone. Looking
over the various control stations, you come across a message from the base's
commander: "The minion's of Quake have created a portal, and have invaded
the entire base." All forces have been evacuated, and the base has
been sealed to prevent them from making their way out into the world. Now,
it's up to you to find the source of this new portal and shut it down for
good...
The expansion plays out to three new episodes that consist of seventeen new levels and one new deathmatch arena. Also added are three new items: A Wet Suit that allows you to breathe under water and swim much faster, the Horn of Conjuring that will summon a creature to fight along with you and the Empathy Shield that will send half of the damage from an attack back at enemy. Past that there are also three new weapons: A Laser Cannon that pumps out death-dealing lasers at an extremely high rate, Proximity Mines that will explode when an enemy gets close enough to them(great for setting up traps) and finally, the Mjolnir Hammer which is said to be Thor's actual weapon; slamming it onto the ground produces streams of electricity that will fry anything in your immediate vicinity. New enemies are also included, and are discussed under the "AI" section of the review. Oddly enough, the three norse-based items give the game sort of a "viking" theme...it just comes at you out of left field....weird. |
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Sound - The soundtrack consists of eight all-new pieces, and is an interesting mix of instrumental, heavy metal guitar, techno and some serious distortion. Believe it or not, it works well for the new, faster pace of SoA. As for the sound effects, Hypnotic uses pretty much all of the original effects from Quake and goes so far as to add quite a few new effects as well; stuff like your character zipping up the Bio Suit, breathing in Wet Suit while underwater, the sharp Laser Cannon sounds and more. About the only issue I have with any of it, and it's more of a technical issue than anything to do with the actual quality of the sound, is that the music tracks often times won't loop or move on to the next track when they finish. You'll be going along in a level, the music piece will end...and then that's it...no music, nothing. The only way I've been able to get it to come back is to save the current game, start a new game(which will start the intro music track), then finally reload your saved game. It's an annoying exercise, and sadly, one you'll have to do quite a bit throughout the game... | |||||||
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Replay value - Moderate. It's a lot shorter than the original Quake, and definitely holds a much faster pace, making it almost arcade-like...so if you're looking for a quick game, something that's not too deep, you'll most likely come back quite a bit. Now, unfortunately, the extremely high difficulty of the game may also have you shelving it in fear of the constant ass whipping you know will be coming were you to dare start it up again... | |||||||
Getting it to run - Extremely easy. Though this expansion pack wasn't specifically made for the Mac version of Quake, the great guys at MacSoft thought ahead, and made it so that it could still be played. To "install" the expansion, simply drag the "Hipnotic" folder off the CD and into your Quake folder on your HD. From there, to get it started, drag the new Hipnotic folder onto the Quake application and you're set. Like the original Quake, you don't have to have the CD in the drive to play the game, but if it's not there...no music will play. | |||||||
Past the console commands... * Watch out when using the Laser Cannon, the shots will ricochet off walls and can hit you too. * When fighting the trigger-happy Centroid(the scorpion-like attack sentry), if you can, always try to run in front of other enemies. It will most likely hit them and start a fight. There's nothing like watching about three or four other enemies attacking one of those things. * Gremlins will actually rip the bodies of the dead to pieces....it's not only fun to watch, but makes for an extremely easy kill. * The Spike Mines aren't nearly as dumb as the Vore's homing magic...to out run these things, you've got to be really quick and dodge like a madman. The best thing to do with these instant killers is to "hide" behind an enemy and let them take the hit... * Gremlins *will* steal whatever weapon you have equipped at the time, if they get close enough. Though it's amusing to see one of these guys running around with *your* Rocket Launcher...it can be damn tough to take them down once they get it. Oddly enough, they won't steal your Axe, Single Barrel Shotgun or Mjolnir...so if you do happen to get a little too close to a pack of these fuckers, switch to one of those weapons and you'll be alright. * The summoned creatures aren't exactly at the top of the NPC AI ladder, so you really need to work with them to get them to go where you want. The great thing about the summoned creature is that, not only will they attack anything they come across, they also do a great job of alerting you about enemies you didn't even see(or that came from a hidden door or passage). One final note: Be careful around the summoned creature, you *can* kill them... * The Mjolnir is more powerful than the Axe(by about 2X), so if you're reduced to no ammo, it's hammer time!! * Armagon's attacks are unbelievably powerful...so a head to head fight isn't going to pan out in your favor. Instead, take cover as soon as he shows up and attack him from around corners. Running a circle around whichever column you're hiding behind, while mowing him down every time he makes the corner should grant you a pretty easy victory... * For those of you having trouble finding the secret levels, be sure to check out Brandon Fish's QMP#1 Level Secrets Guide. (and for even more tips, check out the original Quake's review) Still Supported? Yes, though you'll find less than no actual support at Activision's site(thanks again guys). There is some limited support over at Ritual's site, and they actually have a nifty section for the game on their site that shows off the levels, new enemies, weapons and more. |
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My rating: 90(out of 100) - It's like Quake on steroids: Everything is faster, every enemy is harder and each new level is bigger. The straight-action of the game, coupled with the extreme amount of enemies it throws your way, really makes it quite different than the original Quake, and is an adventure that every fan should experience. Sadly, it looses points due to the overwhelming difficulty that some levels present as well as a few technical issues...but don't let that deter you from experiencing this scourge of Armagon... |
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Baraka's review: Wow, talk about total conversion! This isn't EVEN like the original Quake, all dry and boring, it's packed with hardcore action. Four paws up from this kitty!!! |
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Whipping
ass with the Mjolnir. |
Axe
vs. Shotgun |
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The
Gremlins, they want me shotgun...and perhaps me Lucky Charms! |
Up
close and personal with a Death Knight. |
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Fun
Stuff on the CD: The game's manual and a fairly comprehensive "ReadMe" file are presented on the disc, in *three* different formats(.html, .doc and .txt)...but that's about it. Again like with the original Quake disc, to make up for the lack of any real extras I've made a series of Quake SoA wallpapers from various scenes in the game. Check it out... |
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