/------     /\     --------  /\        / 
         /           /  |      /      /  |      /
        /-------    /---|     /      /---|     /     
       /           /    |    /      /    |    /       
      /           /     |   /      /     |   /
     /           /      |  /      /      |  /________

          /-------  /       /   /-------\  \     /
         /         /       /   /        /   \   /
        /-------  /       /   /--------/     \ /
       /         /       /   /    \           /
      /         /       /   /      \         /
     /          \______/   /        \       /


                 --------------------\
                                     |
                                     |
                 --------------------|
                                     |
                                     |
                 ____________________/



HOWLIN' MAD -H-  's          Ver 3.00
PERFECT PLAYER'S GUIDE TO FATAL FURY 3

 You are free to distribute this list, but please give aknowledgement to 
me, Henry Adams Moriarty. If are in need of contact, catch me at
madmanscafe@deathsdoor.com or www.deathsdoor.com/mmcafe.



"Perfect Player's Guide -Fatal Fury 3"
Copyright The Madman's Cafe 1994, 1995

"Perfect Pleyer's Guide" Series 
Copyright Henry Moriarty 1993, 1994, 1995








THE  STORYLINES

It has been 2 years since the second King Of Fighers  tournament took place 
(Fatal Fury 2).  Now the lone wolves are back in Southtown. All of them have 
their own reasons of coming back, but at the end, it all links to a scroll, a 
scroll which encodes the  secret to the lost ancient martial arts.   



OLD CHARACTERS

Terry Bogard
 Terry, who was invited over to the opening of Pao Pao cafe #2, was aware that 
there was something going on in Southtown, but didn't know that it was this 
big. Now he walks the streets of Southtown to close the case. 

Joe Higashi
 Joe, who already took the title belt in Muetai kick boxing, was apparently 
bored because there was no competition. Fortunately for him, he got information 
from Cheng shinzan about the chaos taking place in Southtown.  
                                                    
Andy Bogard
 After Mai's grandfather Hanzo Shiranui died, Andy inherited the Shiranui style 
martial arts. As he came back to Southtown to show it to Terry and to 
commeorate the opening of Pao Pao Cafe 2, he was put into the scroll 
contraversy. 

Mai Shiranui
 Mai, who inherited the Shiranui ninjutsus from her late grandfather, was now 
on a little travel to Southtown's Pao Pao cafe2's opening with Andy. She was 
looking forward to "getting to know Andy more than before", but didn't realize 
what awaited for her.  

Geese Howard
 Geese disappeared from Southtown for recooperation. When he came back, he 
found other gang members and mobs taking over a city which was once his 
domain. Now he is taking back Southtown to show the whole world his power.



NEW CHARACTERS

 Franco Bash
 A former Heavyweight kickboxing champion, Franco retired a few years before 
the scroll contraversy. Seeing his strength, a mob decided to kidnapp his kid 
and ordered Franco to find the scroll. Now he is out to save his child and 
find the scroll. 

Mochizuki Sokaku
Mochzuki, whose clan is dedicated to erasing all evil from hter face of this 
earth, heard about the scroll. Seeing that everyone is fighting each other for 
the scroll, Sokaku sees it as a source of evil, and thus goes on a journey to 
Southtown in order to destroy it. Incidently, Sokaku's caln is an arch rival of 
Mai's. It would be an interesting match when the two face each other.     

Hon Fu
 Hon fu is a detective from Hong kong. With Cheng's information, he is out for
a criminal whose residence is in Hong kong. The criminal is apparently 
interested in the secret scroll. Although Hon-fu himself has no interest in 
the them, he wants to catch the criminal in act.         

Bob Wilson
 As Richard Meyer's business in Pao Pao Cafe florished, he decided to open up 
Pao Pao Cafe #2. Luckily, he found an ideal person to manage the new shop, and 
that was Bob Wilson, a rookie whose Capoeira is for real. Bob thus traveled to 
Southtown where he found his new job and many troubles. 

Blue Mary
 As a freelance agent working for the secret service, Mary was hired to 
investigate the secrets of the scroll. And so she went into Southtown, unaware 
of the trouble she would later face. Incidently, her grandfather taught Geese 
Kobujutsu, but she for some reason uses military command Sambo.    


BOSS NUMBER 1                                                            
Yamazaki Ryuji
 Born in the streets of Okinawa Japan, Yamazaki never had anyone who he could 
call parents. At the age of 13, he was adopted by a man who worked for a mob 
(probably the same mob that took over Southtown after Geese vanished). Yamazaki 
grew up, and became a part of it. Later, his adopted father was punished for a 
mistake which took place in the mob. He was killed in cold blood.  After that 
day, Yamazaki snapped. He became a cold hearted, ruthless man of destruction. 
To escape from being killed himself, Yamazaki defected to Hong Kong, and 
created an empire of his own. Now that the time has come, he is out for 
revenge and in search of the scroll, for the scroll will give him the power to
execute all of his wishes



BASIC MOVES
A- Weak punch                  B- Weak kick
C- Strong punch / taunt        D- Strong kick 
F,F- Forward Dash              B,B- Back dash
FD(shortly)- Quick sway        A~D during Quick sway- Quick
FD(Hold)   - Duck & walk                        sway attack 
F + A after guarding - Counter attack 
AB- Jump to / attack foreground  (Line sway) 
BC- Jump to / attack background  (Line sway)
A~D during Line sway- Come back & attack to middle line 
You can control your jump by the length of time you hold the joystick upward. 
Also, if you dash before jumping, you can do a long jump.


SPECIAL MOVES         (P = Punch, K = Kick)

OLD CHARACTERS
-Terry Bogard- 
D, DF, F + P         - Power Wave 
D, DB, B + P         - Burn Knuckle
D, DB, B, UB + K     - Crack Shoot
F, D, DF + K         - Power Dunk (new move)
D, DF, F + BD        - Fake Power wave 
D, DB, B + BD        - Fake Burn Knuckle
D, DB, B, UB + AC    - Fake Crack Shoot
D, DB, B, DB, F + BC - Fake DM 
DM-
D, DB, B, DB, F + CD - Power Guyser 
* Terry lost his Rising tackle

-Andy Bogard-
D, DF, F + P        - Sho-ryu-dan
D, DB, B + P        - Hi-shou ken
DB, F + P           - Zan-ei-ken
D (hold), U + D     - Spider Web (New move #1)
D, DF, F + D IN AIR - Shiranui Illusion (New move #2)
F, D, DF + BD       - Fake Sho-ryu-dan
D, DB, B + BD       - Fake Hisho-ken
DB, F + BD          - Fake Zan-ei-ken
D, DF, F + BC       - Fake DM
DM-
D(hold), DF, F + CD - Super rocket launch 
* Andy lost his normal rocket launch. 







-Joe Higashi-
B, DB, D, DF, F + P  - Hurricane uppercut
DB, F + K            - Slash kick
D, DF, F, UF + K     - Tiger kick
D, DB, B + K         - Golden heel (New move)
DB, F + AC           - Fake Slash kick
F, D, DF +AC         - Fake Tiger Kick
DM- 
F, B, DB, D, DF + CD - Screw uppercut
* Joe lost his Explosion punches.
 
-Mai  Shiranui-
D, DF, F + P        - Fan throw
D, DB, B + P        - Dragon's tail 
B, DB, D, DF, F + C - Ankle tackle
D + BC or CD IN AIR - Air tackle
D, D + ABC          - Fire replicas (new move)
D, DF, F + BD       - Fake Fan Throw
D, DB, B + BD       - Fake Dragon's Tail  
D + AB IN AIR       - Fake Air Tackle
DM-
F, DB, F + CD       - Fire ankle tackle

-Geese Howard-
D, DF, F + A                  - Reppu-ken
D, DF, F + C                  - Double Reppu-ken
B, DB, D, FD, F + K           - Tackle throw
D, DB, B + P IN AIR           - Shippu-ken
B (hold), F + K               - Ja-ei-ken (new move) 
D, DF, F + BD                 - Fake Reppu-ken
D, DB, B, F + AC              - Fake Ja-ei-ken
DB, F, DF, D, DB, B, DF + AC  - Fake DM  
DM- 
DB, F, DF, D, DB, B, DF  + CD - Raging Storm  


NEW CHARACTERS
 
-Franco Bash-
D, DB, B + P         - Double Gong
B, DB, D, DF, F + P  - Weaving blow
D, DF, F + K         - Power Bicycle
D, DB, B + BD        - Fake Double Gong
D, DF, F + AC        - Fake Power Bicycle
DM- 
F, DF, D, DB, B + CD - Aarmagedon Buster
* DM can be done 2 times rapidly. 

-Mochizuki Sokaku-
D, DF, F + A         - Spikes
B, DB, D, DF, F + C  - Posessed Stick
D, B, DB + B         - Fire Buster
D, DB, B+ D         - Petite Sokakus
F, B, F +D           - Demonic Punches
D rapid              - Sokaku Illusion Attack
1 CIRCLE + C         - Demonic Piledriver
F, D, DF + D         - Lightning Shots 
DM- 
F, DF, D, DF, F + CD - Super Lightning Elemental    
   
-Hon fu-
F, D, DF + P         - Fire Knunchucks
D, DB, B, UB + K     - Air slasher 
DB(hold), F + K      - Rolling Headbutt
F + K after guarding - Ku-long's Prediction
F, D, DF + BD        - Fake Fire Knunchucks
DM- 
D, DB, B, DB, F + BD - Kadentsia's Storm 

-Bob Wilson-
D(hold), U + K - Bison Horn 
AC OR BD       - Rolling Turtle 
B(hold), F + K - Wild Wolf
DM- 
D, D, D + BCD  - Dangerous Wolf

-Blue Mary-
D, DF, F, UF + A            - Spin Fall
D, DF, F, UF + C            - M. Spider
F, D, DF + B                - Vertical Arrow
F, D, DF + D                - M. Snatcher
B(hold), F + B              - Straight Slicer
B(hold), F + D              - M. Crab Clutch
F, D, DF + AC               - Fake Vertical Arrow  
DM- 
DB(hold), D, DF, F, UF + BD - M. Tyfoon
* Her moves are different depending on which button you use.  

THROWS & EXTRA MOVEMENTS

-Terry Bogard-
Throw             - F  + C 
Hit to background - F  + D
Uppercut          - DB/ + C

-Andy Bogard-
Throw             - F  + C
Turn Kick         - F  + D

-Joe Higashi-
Throw#1           - F  + C
Throw#2           - F  + D
Sliding           - DF + D
Foreground Hit    - B  + D
Vertical uppercut - B  + C

-Mai Shiranui-
Throw             - F  + D
Air Throw         - DB or D or DF + C IN AIR
Hit to background - B  + D

-Geese Howard-
Throw#1           - DF + C
Throw#2           - B  + C
Throw#3           - UF + C
Throw#4           - F  + D
Throw Combo#1     - C after Throw #2
Throw Combo#2     - D after throw #3 
Hit to background - B  + D

-Franco Bash-
Throw             - F  + C
Hit to forground  - F  + D

-Mochzuki Sokaku-
Throw#1           - B  + C
Throw#2           - B  + D
Air Throw         - DB or D or DF + C IN AIR
Throw Combo       - D after throw #2
Upper stick hit   - DB + C

-Hon Fu-
Throw#1           - B  + C
Throw#2           - B  + D
Inward kick       - F  + D




-Bob Wilson-
Throw             - F  + D
Throw Combo#1     - DF, DF + D after throw
Throw Combo#2     - UF, UF + D after throw  
Sliding Head butt - F  + C
Jump Underkick    - DF + D IN AIR

-Blue Mary-
Throw             - DF + D
Special Throw     - 1 Circle + C during Quick-sway
Throw Combo#1     - D after Throw 
Throw Combo#2     - C during Special Throw
Hit to Forground  - F  + D


COMBINATION ARTS
Press the buttons quickly in consecutive order. For instance, Terry= A -> B ->
D  button. The letters in brackets () indicate a direction in which the 
joystick must be moved. Unless indicated, all moves must be done close to your
opponent. 

All Characters
CCC

Terry
ABD         CC(DB)C 
AAC         ACCC
(F)CCCD     A(F)CCDD 

Andy
ACCCD       ACCD
BBBC        BBB 

Joe
BDD (from far)
(B)CD

Mai
CCCD        B(F)BB
CC(D)B

Geese
DD

Franco 
CCCD           CCCCD

Sokaku
BD           BD(DF)D

Hon Fu
CCCCD      CCD

Bob
ABCCD      CD

Blue Mary
ACCCC      BBD(from far)
CCD        ACCC  
A(F)CCC(F, D, DF)D



BEWARE OF...
Special Moves of Yamazaki Ryuji, boss #1:

Snake Arms
His arm partially teleports and hits you from a distance. It can reach 
horizontally or at a 45 degree angle into the air.

Double counter
A wave sort of projectile move which gives you twice the damage done to 
Yamazaki.

SadI-maso
Stands for "Sadistic Masocist". He sticks his toung out to the opponents face. 
If he is hit on the upper half of his body while doing this, he counters whith 
his own version of Andy's Zan-ei-ken.
  
La Guillotine  (DM)
If his hand glows, he's ready to shove it up his opponent's neck and crush it. 














STAGES

OLD CHARACTERS

Terry's stage- When the fight starts, there's no BGM. Then, a monkey (Terry's 
pet?) turns on a radio, and the music starts rolling! If you attack your 
opponent to the background when you finish him off, you'll splash him to off 
the pier. Sometimes the monkey splashes off for no reason too. 
                                                            
Andy's stage- A frog (better animated than that of Genjuro's from SS2) hops 
around, but has no affect to the game. It rains in the 3rd round in that stage. 
Again, if you finish your opponent off to the BK, he'll splash into the pond. 
If you've beaten Mai using Terry or Joe, she'll be crying behind him 
before the fight starts.    
                                                          
Joe's stage- There's a tree trunk that looks like Geese. Sometimes Jubei comes 
swimming from nowhere. If you finish your opponent off to the BK, he'll splash 
into the swamp. God knows what happens if they land into the Geese tree trunk. 
Unfortunately, the alligator doesn't eat you up or anything. In the 4th round, 
the alligator wears a cute ribbon. If you fight with Terry, Andy, Joe or Mai, 
Hoa Jai will appear before the fight. 
                                                      
Mai's stage- Jubei swims vertically across the aquarium randomly. Also, a 
penguin occasionaly crosses over the background. If you finish your opponent 
off to the BK, she/he'll crash into the aquarium glass, making a big crack in 
it.                                               

Geese's stage- The background flames up in certain occasions. In the 
background, there is a flag that says "Howard" in chinese letters. If you use 
Terry, Andy, Joe or Mai, Billy Kane will appear before the fight starts. Also 
if you use Terry, He shouts out Geese's name in anger, right before the fight. 
Unfortunately, the distincive old Geese stage music is now gone and replaced by 
a new music, but if you use one of the aforementioned 4 characters up to the
2nd round... 
                                                        

New Characters                                              
                                                            
Franco Bash's stage- Airport? Looks more like a airplane construction site. 
What happened here? A plane crash?      

Sokaku' stage- Western looking, but this is the Dream Amusement Park from FF1 
where you fought against Raiden. In the 3rd round, the place turns into a ghost 
town as zombies surround you.

Hon fu's stage- You fight on a levitating platform that wanders up to god knows 
where. Cheng comes out after 30 seconds or so in a chopper to greet you. If you 
finish your opponent to the BK, you can almost push them off the platform. 

Bob's stage- There's some guys from KoF 94' hidden in the BK, like Sei Kensu 
and Kyo Kusanagi. Richard Myers will appear before the fight if you use Terry,
Andy, Joe or Mai. He can also be found at the left edge of the screen.
                                                            
Blue Mary's stage- A beautiful cathedral which lights up in he 3rd round. If 
you finish your opponent by attacking them up to the ceiling, all of the 
chandeliers will come crashing down.
                                                            

LINE JUMP-BACK GRAPH

                  A    B      C      D      
Terry   ,Andy          
Franco   ,Bob     O    O     O(L)   O(L)
Mai     ,Mary         

Joe               O    X     O(L)   from FG=X(D), BG= X(L) 

Geese, Sokaku     O    X     O(L)   X(L)

Hon fu            O    X     O(L)   X(D)


O- Can guard standing      (L)- pushes opponent to different lane 
X- Can't guard standing     (D)- opponent falls down
FG= Forground                 BG= Background



TOP 10   TIPS AND TACTICS          
1\ When playing against a human opponent, a good tactic is keep on line swaying 
and attacking back.  

2\ When fighitng against the COM, pick Joe Higashi first. If you leave him for 
the 4th enemy, he becomes much harder to beat.

3\ Also when fighting against the COM, try picking a character with a 
projectile attack. One easy way to beat the COM is keep on shooting 
projectiles from a distance. Usualy the COM would either get hit, guard, or 
erase it with their own. If the COM does a line sway, foot sweep them when 
they come back.

4\  In FF3 you can guard in the air, but you cannot guard all moves. So far, it 
seems that the only moves you can guard are attacks from the air and 
projectiles. But beware, if you don't guard you can get hit multiple times in 
the air.

5\ Also in the air, you can attack multiple times.
  
6\ When jumping back from a line sway, you attack your opponent differently 
depending on which button you use. Use this to your advantage. There is a quick 
sheet before these advices. 

7\ When attacking an opponent in a different line, you can foot sweep them by 
setting the joystick downwards and a button. Use it to your advantage and you 
can do combos as you sway from line to line. 

8\ Throw combos do more damage than normal throws plus you can attack them
right after, but your opponent can get out of it if they press the same button
right after you do. For instance, if you were using Sokaku, did your throw and
pressed D rightafter to do your throw combo, your opponent can get out of it 
simply by pressing the D button right after.    

9\ The combination arts is a move which can be done by just pressing the 
buttons consectively and quickly. But you must do it close to your opponent 
(unless indicated otherwise), and each move must hit your opponent in order 
for the next move to hit.  

10\ Last of all, try beating the COM with only one credit. You will then have 
to fight Jin Choshu, a little girl in a red costume. 


SPECIAL THANKS TO...   (In alphabetical order)
BFS                     -Equipments
Greg Kasavin        -Move inscription advice 
Tomio Toyama Jr. -Movement advice